2023-09-30 16:44:01 +00:00
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[gd_scene load_steps=5 format=3 uid="uid://c3kitncwpi42j"]
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[ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper_4.png" id="1_wedw1"]
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[ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper_outline_2.png" id="2_2ifq3"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_06g2i"]
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bounce = 0.1
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
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size = Vector2(14, 3)
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[node name="CoinCopper" type="RigidBody2D"]
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2023-09-30 17:19:04 +00:00
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collision_layer = 5
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collision_mask = 7
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2023-09-30 16:44:01 +00:00
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physics_material_override = SubResource("PhysicsMaterial_06g2i")
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2023-09-30 17:19:04 +00:00
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continuous_cd = 1
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2023-09-30 16:44:01 +00:00
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[node name="Outline" type="Sprite2D" parent="."]
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2023-09-30 17:20:51 +00:00
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z_index = -10
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2023-09-30 16:44:01 +00:00
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texture_filter = 1
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texture = ExtResource("2_2ifq3")
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2023-09-30 17:20:51 +00:00
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[node name="Sprite" type="Sprite2D" parent="."]
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texture_filter = 1
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texture = ExtResource("1_wedw1")
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2023-09-30 16:44:01 +00:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_c6byl")
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