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swear-jar/entity/gem/gemstone.gd

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GDScript3
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2023-10-02 12:18:48 +00:00
extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready():
$CollisionShape2D/Sprite.set_material($CollisionShape2D/Sprite.get_material().duplicate(true))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var rand_hue = float(randi() % 3)/2.0/3.2
#$CollisionShape2D/Sprite.material.set_shader_param("Shift_Hue", rand_hue)
#print($CollisionShape2D/Sprite.modulate)
#CollisionShape2D/Sprite.modulate = Color.from_ok_hsl(0.5,0,0.9)