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15 lines
527 B
GDScript
15 lines
527 B
GDScript
extends RigidBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$CollisionShape2D/Sprite.set_material($CollisionShape2D/Sprite.get_material().duplicate(true))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var rand_hue = float(randi() % 3)/2.0/3.2
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#$CollisionShape2D/Sprite.material.set_shader_param("Shift_Hue", rand_hue)
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#print($CollisionShape2D/Sprite.modulate)
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#CollisionShape2D/Sprite.modulate = Color.from_ok_hsl(0.5,0,0.9)
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