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swear-jar/converters/item_converter/item_converter.tscn

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radius = 1.5
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[node name="ItemConverter" type="StaticBody2D"]
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scale = Vector2(3, 3)
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collision_layer = 8
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script = ExtResource("1_o3eos")
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[node name="SpriteBack" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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[node name="SpriteFront" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
sprite_frames = SubResource("SpriteFrames_qqah4")
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[node name="PlacementObstruction" parent="." instance=ExtResource("17_udaa3")]
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[node name="LeftWall" type="CollisionShape2D" parent="."]
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shape = SubResource("CapsuleShape2D_b2tra")
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[node name="RightWall" type="CollisionShape2D" parent="."]
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debug_color = Color(0, 0, 0, 0.784314)
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[node name="GoldCollector" parent="." node_paths=PackedStringArray("sound_absorb") instance=ExtResource("3_qehi7")]
z_index = 2
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position = Vector2(0, 6.5)
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collecting_types = Array[StringName]([&"Gold"])
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sound_absorb = NodePath("SoundAbsorb")
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collecting_amount = 25
[node name="CollectShape" type="CollisionShape2D" parent="GoldCollector"]
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debug_color = Color(0, 0.701961, 0.188235, 0.419608)
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[node name="SoundAbsorb" parent="GoldCollector" instance=ExtResource("14_emabd")]
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pitch_scale = 1.66
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[node name="GemCollector" parent="." node_paths=PackedStringArray("sound_absorb") instance=ExtResource("3_qehi7")]
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z_index = 2
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position = Vector2(0, 6.5)
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collecting_types = Array[StringName]([&"Gem"])
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sound_absorb = NodePath("SoundAbsorb")
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collecting_amount = 10
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[node name="CollectShape" type="CollisionShape2D" parent="GemCollector"]
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shape = SubResource("RectangleShape2D_k11if")
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[node name="SoundAbsorb" parent="GemCollector" instance=ExtResource("14_emabd")]
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[node name="WorkingTimer" parent="." node_paths=PackedStringArray("working_sound") instance=ExtResource("15_38owi")]
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sound_complete = NodePath("SoundComplete")
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sound_complete_pitch_min = 1.33
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[node name="PreventSpawnShape" type="CollisionShape2D" parent="RingSpawner"]
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debug_color = Color(0.701961, 0, 0, 0.419608)
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position = Vector2(0, 10)
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buffer_cap = 1
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spawn_rotation_degrees_max = 100.0
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sound_complete = NodePath("SoundComplete")
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[node name="PreventSpawnShape" type="CollisionShape2D" parent="ChaliceSpawner"]
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position = Vector2(0, 2)
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debug_color = Color(0.701961, 0, 0, 0.419608)
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[node name="SoundComplete" parent="ChaliceSpawner" instance=ExtResource("19_qoud2")]
volume_db = 0.0
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[node name="CrownSpawner" parent="." node_paths=PackedStringArray("sound_complete") instance=ExtResource("4_ihtl7")]
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position = Vector2(0, 10)
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scene = ExtResource("14_mioqu")
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buffer_cap = 1
spawn_rect = Rect2(-8, 0, 16, 4)
spawn_rotation_degrees_min = 80.0
spawn_rotation_degrees_max = 100.0
overlapping_body_count_limit = 4
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sound_complete = NodePath("SoundComplete")
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sound_complete_pitch_min = 0.74
sound_complete_pitch_max = 0.74
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[node name="PreventSpawnShape" type="CollisionShape2D" parent="CrownSpawner"]
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z_index = 3
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position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_fb127")
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debug_color = Color(0.701961, 0, 0, 0.419608)
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[node name="SoundComplete" parent="CrownSpawner" instance=ExtResource("19_qoud2")]
volume_db = 0.0
pitch_scale = 0.74
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[connection signal="input_event" from="PlacementObstruction" to="." method="_on_input_event"]
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[connection signal="collected" from="GoldCollector" to="." method="_on_gold_collector_collected"]
[connection signal="collected" from="GemCollector" to="." method="_on_gem_collector_collected"]
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[connection signal="timeout" from="WorkingTimer" to="." method="_on_working_timer_timeout"]
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[connection signal="spawned" from="RingSpawner" to="." method="_on_spawner_spawned"]
[connection signal="spawned" from="ChaliceSpawner" to="." method="_on_spawner_spawned"]
[connection signal="spawned" from="CrownSpawner" to="." method="_on_spawner_spawned"]