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Fix spawned signal parameter type

This commit is contained in:
Steffo 2023-10-01 02:57:06 +02:00
parent 227487f58c
commit 2d864c8c28
Signed by: steffo
GPG key ID: 2A24051445686895

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@ -16,7 +16,7 @@ var buffer: int = 0
@export_flags_2d_physics var overlapping_bodies_collision_mask: int @export_flags_2d_physics var overlapping_bodies_collision_mask: int
@export_range(0, 16) var overlapping_body_count_limit: int @export_range(0, 16) var overlapping_body_count_limit: int
signal spawned(what: RigidBody2D) signal spawned(what: Node2D)
func spawn(): func spawn():