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Fix spawned
signal parameter type
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1 changed files with 1 additions and 1 deletions
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@ -16,7 +16,7 @@ var buffer: int = 0
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@export_flags_2d_physics var overlapping_bodies_collision_mask: int
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@export_flags_2d_physics var overlapping_bodies_collision_mask: int
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@export_range(0, 16) var overlapping_body_count_limit: int
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@export_range(0, 16) var overlapping_body_count_limit: int
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signal spawned(what: RigidBody2D)
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signal spawned(what: Node2D)
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func spawn():
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func spawn():
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