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Default to down gravity if accelerometer is not supported
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2 changed files with 3 additions and 3 deletions
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@ -4,6 +4,8 @@ class_name GravityFromGyro
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func _physics_process(_delta):
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var accel_3d = Input.get_accelerometer()
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if accel_3d == Vector3.ZERO: # If accelerometer is not supported
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accel_3d = Vector3.DOWN * 9.8
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var accel_2d = Vector2(accel_3d.x, -accel_3d.y) / 9.8
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PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, accel_2d)
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@ -81,7 +81,6 @@ texture_filter = 1
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[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(-24, -490)
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scene = ExtResource("2_dv01l")
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target_parent = NodePath("..")
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[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
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autostart = true
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@ -89,7 +88,6 @@ autostart = true
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[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(24, -490)
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scene = ExtResource("2_dv01l")
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target_parent = NodePath("..")
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[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
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[connection signal="timeout" from="UI/GameContainer/Game/TimeSpawner/Timer" to="UI/GameContainer/Game/TimeSpawner" method="spawn"]
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