mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-25 09:04:19 +00:00
Add spawn randomization
This commit is contained in:
parent
a10335c0b9
commit
c9c57a1ff9
4 changed files with 18 additions and 12 deletions
|
@ -28,8 +28,8 @@ architectures/x86=false
|
||||||
architectures/x86_64=false
|
architectures/x86_64=false
|
||||||
version/code=1
|
version/code=1
|
||||||
version/name="1.0"
|
version/name="1.0"
|
||||||
package/unique_name="eu.steffo.ld54s"
|
package/unique_name="org.godotengine.$genname"
|
||||||
package/name="Garasautos"
|
package/name=""
|
||||||
package/signed=true
|
package/signed=true
|
||||||
package/app_category=2
|
package/app_category=2
|
||||||
package/retain_data_on_uninstall=false
|
package/retain_data_on_uninstall=false
|
||||||
|
|
|
@ -79,17 +79,21 @@ texture_filter = 1
|
||||||
[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
|
[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
|
||||||
|
|
||||||
[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
|
[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
|
||||||
position = Vector2(0, -490)
|
position = Vector2(0, -480)
|
||||||
scene = ExtResource("2_dv01l")
|
scene = ExtResource("2_dv01l")
|
||||||
buffer_cap = 1
|
buffer_cap = 1
|
||||||
|
spawn_position_range_x = 32.0
|
||||||
|
spawn_rotation_range = 15.0
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
|
[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
|
||||||
autostart = true
|
autostart = true
|
||||||
|
|
||||||
[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
|
[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
|
||||||
position = Vector2(0, -490)
|
position = Vector2(0, -480)
|
||||||
scene = ExtResource("2_dv01l")
|
scene = ExtResource("2_dv01l")
|
||||||
buffer_cap = 50
|
buffer_cap = 50
|
||||||
|
spawn_position_range_x = 32.0
|
||||||
|
spawn_rotation_range = 15.0
|
||||||
|
|
||||||
[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
|
[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
|
||||||
[connection signal="timeout" from="UI/GameContainer/Game/TimeSpawner/Timer" to="UI/GameContainer/Game/TimeSpawner" method="spawn"]
|
[connection signal="timeout" from="UI/GameContainer/Game/TimeSpawner/Timer" to="UI/GameContainer/Game/TimeSpawner" method="spawn"]
|
||||||
|
|
|
@ -8,8 +8,9 @@ var buffer: int = 0
|
||||||
@export var buffer_cap: int
|
@export var buffer_cap: int
|
||||||
|
|
||||||
@onready var area: Area2D = $Area
|
@onready var area: Area2D = $Area
|
||||||
@onready var shape: CollisionShape2D = $Area/Shape
|
|
||||||
|
|
||||||
|
@export var spawn_position_range_x: float
|
||||||
|
@export_range(0, 90) var spawn_rotation_range: float
|
||||||
@onready var rng: RandomNumberGenerator = RandomNumberGenerator.new()
|
@onready var rng: RandomNumberGenerator = RandomNumberGenerator.new()
|
||||||
|
|
||||||
|
|
||||||
|
@ -21,9 +22,10 @@ func spawn():
|
||||||
|
|
||||||
|
|
||||||
func _select_spawn_position() -> Vector2:
|
func _select_spawn_position() -> Vector2:
|
||||||
var variance = shape.shape.size.x / 2
|
return Vector2(rng.randf_range(-spawn_position_range_x, +spawn_position_range_x), 0)
|
||||||
var x = rng.randf_range(-variance, +variance)
|
|
||||||
return Vector2(x, 0)
|
func _select_spawn_rotation() -> float:
|
||||||
|
return rng.randf_range(-spawn_rotation_range, spawn_rotation_range)
|
||||||
|
|
||||||
func _do_spawn():
|
func _do_spawn():
|
||||||
var overlapping_bodies = area.get_overlapping_bodies()
|
var overlapping_bodies = area.get_overlapping_bodies()
|
||||||
|
@ -31,7 +33,8 @@ func _do_spawn():
|
||||||
if overlapping_body.collision_layer && 0b100:
|
if overlapping_body.collision_layer && 0b100:
|
||||||
return
|
return
|
||||||
var scene_instant = scene.instantiate()
|
var scene_instant = scene.instantiate()
|
||||||
scene_instant.position = _select_spawn_location()
|
scene_instant.position = _select_spawn_position()
|
||||||
|
scene_instant.rotation_degrees = _select_spawn_rotation()
|
||||||
add_child(scene_instant)
|
add_child(scene_instant)
|
||||||
buffer -= 1
|
buffer -= 1
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
[ext_resource type="Script" path="res://spawner/spawner.gd" id="1_xqfmg"]
|
[ext_resource type="Script" path="res://spawner/spawner.gd" id="1_xqfmg"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p13i4"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p13i4"]
|
||||||
size = Vector2(32, 2)
|
size = Vector2(96, 32)
|
||||||
|
|
||||||
[node name="Spawner" type="Node2D"]
|
[node name="Spawner" type="Node2D"]
|
||||||
script = ExtResource("1_xqfmg")
|
script = ExtResource("1_xqfmg")
|
||||||
|
@ -12,6 +12,5 @@ script = ExtResource("1_xqfmg")
|
||||||
collision_mask = 4
|
collision_mask = 4
|
||||||
|
|
||||||
[node name="Shape" type="CollisionShape2D" parent="Area"]
|
[node name="Shape" type="CollisionShape2D" parent="Area"]
|
||||||
position = Vector2(0, -3)
|
position = Vector2(0, -16)
|
||||||
scale = Vector2(3, 3)
|
|
||||||
shape = SubResource("RectangleShape2D_p13i4")
|
shape = SubResource("RectangleShape2D_p13i4")
|
||||||
|
|
Loading…
Reference in a new issue