1
Fork 0
mirror of https://github.com/Steffo99/swear-jar.git synced 2024-11-25 09:04:19 +00:00

made converter (absolutely unfinished and broken )

This commit is contained in:
Matteo Balugani 2023-10-01 00:47:50 +02:00
parent be64f3d8d7
commit ca7a4a6d1c
2 changed files with 45 additions and 0 deletions

19
Convertitore.gd Normal file
View file

@ -0,0 +1,19 @@
extends Node2D
var conta_soldi: int = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_ingresso_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
body.queue_free()
conta_soldi+=1
if conta_soldi>=10:
conta_soldi=0

26
convertitore.tscn Normal file
View file

@ -0,0 +1,26 @@
[gd_scene load_steps=3 format=3 uid="uid://cxtgmrrq432tc"]
[ext_resource type="Script" path="res://Convertitore.gd" id="1_7de38"]
[ext_resource type="Texture2D" uid="uid://cxsl5yvdhswc7" path="res://icon.png" id="2_8bfs6"]
[node name="Convertitore" type="Node2D"]
script = ExtResource("1_7de38")
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(61, 76)
rotation = 1.5708
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_8bfs6")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PackedVector2Array(36, 114, 36, 38, 42, 56, 61, 57, 79, 56, 85, 38, 85, 115, 61, 91)
[node name="Ingresso" type="Area2D" parent="."]
position = Vector2(56, 42)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ingresso"]
polygon = PackedVector2Array(-20, -6, 29, -6, 23, 11, 5, 14, -12, 12)
[connection signal="body_shape_entered" from="Ingresso" to="." method="_on_ingresso_body_shape_entered"]