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made converter (absolutely unfinished and broken )
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2 changed files with 45 additions and 0 deletions
19
Convertitore.gd
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19
Convertitore.gd
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extends Node2D
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var conta_soldi: int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_ingresso_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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body.queue_free()
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conta_soldi+=1
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if conta_soldi>=10:
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conta_soldi=0
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26
convertitore.tscn
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26
convertitore.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cxtgmrrq432tc"]
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[ext_resource type="Script" path="res://Convertitore.gd" id="1_7de38"]
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[ext_resource type="Texture2D" uid="uid://cxsl5yvdhswc7" path="res://icon.png" id="2_8bfs6"]
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[node name="Convertitore" type="Node2D"]
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script = ExtResource("1_7de38")
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(61, 76)
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rotation = 1.5708
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("2_8bfs6")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PackedVector2Array(36, 114, 36, 38, 42, 56, 61, 57, 79, 56, 85, 38, 85, 115, 61, 91)
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[node name="Ingresso" type="Area2D" parent="."]
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position = Vector2(56, 42)
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ingresso"]
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polygon = PackedVector2Array(-20, -6, 29, -6, 23, 11, 5, 14, -12, 12)
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[connection signal="body_shape_entered" from="Ingresso" to="." method="_on_ingresso_body_shape_entered"]
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