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Remove unused scripts
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2 changed files with 0 additions and 18 deletions
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extends TileMap
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -1,7 +0,0 @@
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extends Timer
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class_name DebugTimer
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func _input(event):
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if event.is_action("turbo"):
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start()
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