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https://github.com/Steffo99/swear-jar.git
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Buffer coin spawns
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parent
40089db03a
commit
cc60fc1ff9
3 changed files with 26 additions and 14 deletions
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@ -78,16 +78,18 @@ texture_filter = 1
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[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
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[node name="GravityFromGyro" parent="UI/GameContainer/Game/Bottle" instance=ExtResource("2_m7p4p")]
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[node name="TimeSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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[node name="Spawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(-24, -490)
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position = Vector2(-24, -490)
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scene = ExtResource("2_dv01l")
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scene = ExtResource("2_dv01l")
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buffer_cap = 10
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[node name="Timer" type="Timer" parent="UI/GameContainer/Game/TimeSpawner"]
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[node name="Timer" type="Timer" parent="UI/GameContainer/Game/Spawner"]
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autostart = true
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autostart = true
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[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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[node name="ButtonSpawner" parent="UI/GameContainer/Game" instance=ExtResource("3_pubxn")]
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position = Vector2(24, -490)
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position = Vector2(24, -490)
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scene = ExtResource("2_dv01l")
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scene = ExtResource("2_dv01l")
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buffer_cap = 10
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[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
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[connection signal="pressed" from="UI/Rows/UpperButtons/SpawnButton" to="UI/GameContainer/Game/ButtonSpawner" method="spawn"]
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[connection signal="timeout" from="UI/GameContainer/Game/TimeSpawner/Timer" to="UI/GameContainer/Game/TimeSpawner" method="spawn"]
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[connection signal="timeout" from="UI/GameContainer/Game/Spawner/Timer" to="UI/GameContainer/Game/Spawner" method="spawn"]
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@ -4,8 +4,16 @@ class_name Spawner
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@export var scene: PackedScene
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@export var scene: PackedScene
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var buffer: int = 0
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@export var buffer_cap: int
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func spawn():
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func spawn():
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buffer = clampi(buffer + 1, 0, buffer_cap)
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func _physics_process(_delta):
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if buffer > 0:
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var overlapping_bodies = $Area.get_overlapping_bodies()
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var overlapping_bodies = $Area.get_overlapping_bodies()
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for overlapping_body in overlapping_bodies:
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for overlapping_body in overlapping_bodies:
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if overlapping_body.collision_layer && 0b100:
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if overlapping_body.collision_layer && 0b100:
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@ -14,5 +22,6 @@ func spawn():
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var scene_instant = scene.instantiate()
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var scene_instant = scene.instantiate()
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scene_instant.position = Vector2.ZERO
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scene_instant.position = Vector2.ZERO
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print("[Spawner] Created: ", scene_instant)
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print("[Spawner] Spawned ", buffer, "/", buffer_cap, ": ", scene_instant)
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buffer -= 1
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add_child(scene_instant)
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add_child(scene_instant)
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://spawner/spawner.gd" id="1_xqfmg"]
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[ext_resource type="Script" path="res://spawner/spawner.gd" id="1_xqfmg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_p13i4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_p13i4"]
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size = Vector2(14, 3)
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size = Vector2(14, 2)
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[node name="Spawner" type="Node2D"]
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[node name="Spawner" type="Node2D"]
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script = ExtResource("1_xqfmg")
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script = ExtResource("1_xqfmg")
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@ -12,5 +12,6 @@ script = ExtResource("1_xqfmg")
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collision_mask = 4
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collision_mask = 4
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[node name="CoinShape" type="CollisionShape2D" parent="Area"]
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[node name="CoinShape" type="CollisionShape2D" parent="Area"]
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position = Vector2(0, -3)
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scale = Vector2(3, 3)
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scale = Vector2(3, 3)
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shape = SubResource("RectangleShape2D_p13i4")
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shape = SubResource("RectangleShape2D_p13i4")
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