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Make converter pickable and scale
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4 changed files with 5 additions and 0 deletions
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@ -66,6 +66,7 @@ size = Vector2(26, 10)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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script = ExtResource("1_mas6k")
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sprite_front = NodePath("SpriteFront")
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conversion_timer = NodePath("ConversionTimer")
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@ -71,8 +71,10 @@ size = Vector2(26, 5)
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size = Vector2(26, 8.83334)
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[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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script = ExtResource("1_fgju3")
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sprite_front = NodePath("SpriteFront")
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conversion_timer = NodePath("ConversionTimer")
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@ -146,6 +146,7 @@ size = Vector2(26, 8.83334)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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script = ExtResource("1_qln0a")
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sprite_front = NodePath("SpriteFront")
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sprite_back = NodePath("SpriteBack")
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@ -50,6 +50,7 @@ size = Vector2(26, 10)
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scale = Vector2(3, 3)
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collision_layer = 8
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collision_mask = 0
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input_pickable = true
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script = ExtResource("1_chhfg")
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sprite_front = NodePath("SpriteFront")
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conversion_timer = NodePath("ConversionTimer")
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