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Make converter pickable and scale

This commit is contained in:
Steffo 2023-10-02 19:52:20 +02:00
parent 3743a71586
commit cd0ddc0f5a
Signed by: steffo
GPG key ID: 2A24051445686895
4 changed files with 5 additions and 0 deletions

View file

@ -66,6 +66,7 @@ size = Vector2(26, 10)
scale = Vector2(3, 3)
collision_layer = 8
collision_mask = 0
input_pickable = true
script = ExtResource("1_mas6k")
sprite_front = NodePath("SpriteFront")
conversion_timer = NodePath("ConversionTimer")

View file

@ -71,8 +71,10 @@ size = Vector2(26, 5)
size = Vector2(26, 8.83334)
[node name="GoldConverter" type="StaticBody2D" node_paths=PackedStringArray("sprite_front", "conversion_timer", "sound_working", "sound_complete", "spawner")]
scale = Vector2(3, 3)
collision_layer = 8
collision_mask = 0
input_pickable = true
script = ExtResource("1_fgju3")
sprite_front = NodePath("SpriteFront")
conversion_timer = NodePath("ConversionTimer")

View file

@ -146,6 +146,7 @@ size = Vector2(26, 8.83334)
scale = Vector2(3, 3)
collision_layer = 8
collision_mask = 0
input_pickable = true
script = ExtResource("1_qln0a")
sprite_front = NodePath("SpriteFront")
sprite_back = NodePath("SpriteBack")

View file

@ -50,6 +50,7 @@ size = Vector2(26, 10)
scale = Vector2(3, 3)
collision_layer = 8
collision_mask = 0
input_pickable = true
script = ExtResource("1_chhfg")
sprite_front = NodePath("SpriteFront")
conversion_timer = NodePath("ConversionTimer")