mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-22 07:44:17 +00:00
124 lines
3.9 KiB
GDScript
124 lines
3.9 KiB
GDScript
extends Panel
|
|
class_name ShopUI
|
|
|
|
@onready var score_button: ScoreButton = $Rows/UpperButtons/ScoreButton
|
|
|
|
## Emitted when the Score button is pressed.
|
|
signal score_button_pressed
|
|
|
|
## Emitted when the Delete button is pressed.
|
|
signal delete_button_pressed
|
|
|
|
## Emitted when the Back button is presesd.
|
|
signal back_button_pressed
|
|
|
|
## Emitted when any purchase has started.
|
|
signal purchase_begin(what: PurchasableItem)
|
|
|
|
## Emitted when any purchase is cancelled.
|
|
signal purchase_cancel(what: PurchasableItem)
|
|
|
|
## Emitted when any purchase is completed.
|
|
##
|
|
## Emitted by complete_purchase().
|
|
signal purchase_success(what: PurchasableItem)
|
|
|
|
## Array of all PurchasableItems that this ShopUI should control.
|
|
@onready var purchasable_items: Array[Node] = find_children("*", "PurchasableItem")
|
|
|
|
|
|
func _ready():
|
|
for item in purchasable_items:
|
|
item.purchase_begin.connect(_on_any_purchase_begin.bind(item))
|
|
item.purchase_cancel.connect(_on_any_purchase_cancel.bind(item))
|
|
item.purchase_success.connect(_on_any_purchase_success.bind(item))
|
|
|
|
func _on_any_purchase_begin(what: Node):
|
|
if not what is PurchasableItem:
|
|
push_error("Purchase began outside a PurchasableItem")
|
|
return
|
|
purchase_begin.emit(what)
|
|
for item in purchasable_items:
|
|
if item == what:
|
|
continue
|
|
item.can_buy = false
|
|
|
|
func _on_any_purchase_cancel(what: Node):
|
|
if not what is PurchasableItem:
|
|
push_error("Purchase cancelled outside a PurchasableItem")
|
|
return
|
|
purchase_cancel.emit(what)
|
|
for item in purchasable_items:
|
|
if item == what:
|
|
continue
|
|
item.can_buy = true
|
|
|
|
func _on_any_purchase_success(what: Node):
|
|
if not what is PurchasableItem:
|
|
push_error("Purchase succeeded outside a PurchasableItem")
|
|
return
|
|
purchase_success.emit(what)
|
|
for item in purchasable_items:
|
|
if item == what:
|
|
continue
|
|
item.can_buy = true
|
|
|
|
func _on_game_score_changed(total: int):
|
|
score_button.set_score(total)
|
|
|
|
func _on_score_button_pressed():
|
|
score_button_pressed.emit()
|
|
|
|
func _on_delete_button_pressed():
|
|
delete_button_pressed.emit()
|
|
|
|
func _on_back_button_pressed():
|
|
back_button_pressed.emit()
|
|
|
|
|
|
@export var copper_coin_scene: PackedScene
|
|
@export var silver_coin_scene: PackedScene
|
|
@export var gold_coin_scene: PackedScene
|
|
|
|
|
|
signal upgraded_auto_spawn(scene: PackedScene, period: float)
|
|
|
|
func _on_buy_auto_copper_purchase_success():
|
|
print("[ShopUI] Upgrading to Auto Copper * 2...")
|
|
upgraded_auto_spawn.emit(copper_coin_scene, 0.5)
|
|
$Rows/PaddedScrollable/Scrollable/ScrollableItems/ManualCategory/BuyHeliCopper.has_unlocked = true
|
|
|
|
func _on_buy_heli_copper_purchase_success():
|
|
print("[ShopUI] Upgrading to Auto Copper * 8...")
|
|
upgraded_auto_spawn.emit(copper_coin_scene, 0.125)
|
|
$Rows/PaddedScrollable/Scrollable/ScrollableItems/ManualCategory/BuyAutoSilver.has_unlocked = true
|
|
|
|
func _on_buy_auto_silver_purchase_success():
|
|
print("[ShopUI] Upgrading to Auto Silver * 2...")
|
|
upgraded_auto_spawn.emit(silver_coin_scene, 0.5)
|
|
$Rows/PaddedScrollable/Scrollable/ScrollableItems/ManualCategory/BuySuperSilver.has_unlocked = true
|
|
|
|
func _on_buy_super_silver_purchase_success():
|
|
print("[ShopUI] Upgrading to Auto Silver * 8...")
|
|
upgraded_auto_spawn.emit(silver_coin_scene, 0.125)
|
|
$Rows/PaddedScrollable/Scrollable/ScrollableItems/ManualCategory/BuyAutoGold.has_unlocked = true
|
|
|
|
func _on_buy_auto_gold_purchase_success():
|
|
print("[ShopUI] Upgrading to Auto Gold * 2...")
|
|
upgraded_auto_spawn.emit(gold_coin_scene, 0.5)
|
|
$Rows/PaddedScrollable/Scrollable/ScrollableItems/ManualCategory/BuyMidasTouch.has_unlocked = true
|
|
|
|
func _on_buy_midas_touch_purchase_success():
|
|
print("[ShopUI] Upgrading to Auto Gold * 8...")
|
|
upgraded_auto_spawn.emit(gold_coin_scene, 0.125)
|
|
|
|
|
|
signal upgraded_manual_spawn(scene: PackedScene)
|
|
|
|
func _on_buy_silver_star_purchase_success():
|
|
print("[ShopUI] Upgrading to Manual Silver...")
|
|
upgraded_manual_spawn.emit(silver_coin_scene)
|
|
|
|
func _on_buy_gold_star_purchase_success():
|
|
print("[ShopUI] Upgrading to Manual Gold...")
|
|
upgraded_manual_spawn.emit(gold_coin_scene)
|