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swear-jar/interface/shop_ui.gd
2023-10-01 15:06:23 +02:00

62 lines
1.7 KiB
GDScript

extends Panel
class_name ShopUI
## Emitted when the Score button is pressed.
signal score_button_pressed
## Emitted when the Delete button is pressed.
signal delete_button_pressed
## Emitted when the Back button is presesd.
signal back_button_pressed
## Emitted when any purchase has started.
signal purchase_begin(what: PurchasableItem)
## Emitted when any purchase is cancelled.
signal purchase_cancel(what: PurchasableItem)
## Emitted when any purchase is completed.
##
## Emitted by complete_purchase().
signal purchase_success(what: PurchasableItem)
## Array of all PurchasableItems that this ShopUI should control.
@onready var purchasable_items: Array[PurchasableItem] = find_children("*", "PurchasableItem") as Array[PurchasableItem]
func _ready():
for item in purchasable_items:
item.purchase_begin.connect(_on_any_purchase_begin.bind(item))
item.purchase_cancel.connect(_on_any_purchase_cancel.bind(item))
item.purchase_success.connect(_on_any_purchase_success.bind(item))
func _on_any_purchase_begin(what: PurchasableItem):
purchase_begin.emit(what)
for item in purchasable_items:
if item == what:
continue
item.can_buy = false
func _on_any_purchase_cancel(what: PurchasableItem):
purchase_cancel.emit(what)
for item in purchasable_items:
if item == what:
continue
item.can_buy = true
func _on_any_purchase_success(what: PurchasableItem):
purchase_success.emit(what)
for item in purchasable_items:
if item == what:
continue
item.can_buy = true
func _on_score_button_pressed():
score_button_pressed.emit()
func _on_delete_button_pressed():
delete_button_pressed.emit()
func _on_back_button_pressed():
back_button_pressed.emit()