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26 lines
561 B
GDScript
26 lines
561 B
GDScript
extends StaticBody2D
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class_name Converter
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var coda : int = 0
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@export var sprite_front: AnimatedSprite2D
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@export var conversion_timer: Timer
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@export var sound_working: AudioStreamPlayer
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@export var sound_complete: AudioStreamPlayer
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@export var spawner: Spawner
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func _on_collector_goal():
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coda+=1
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func _process(_delta):
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if coda>=1 and conversion_timer.is_stopped():
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sprite_front.play()
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conversion_timer.start()
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sound_working.play()
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func _on_timer_timeout():
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coda-=1
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sprite_front.stop()
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sound_working.stop()
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sound_complete.play()
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spawner.spawn()
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