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hella-farm/entities/gold.gd

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GDScript3
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extends Node2D
class_name Gold
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@export var value: int = 1
func _on_move(movement: Vector2) -> void:
position += movement
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func _on_collected(tag: StringName) -> void:
var game = MainGame.get_ancestor(self)
# TODO: Perhaps use a dictionary in game to store multiple currencies?
match tag:
&"Gold":
game.gold_counter.increase(value)
queue_free()