2024-04-29 04:22:15 +00:00
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extends Node
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class_name Music
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@onready var layer_1: AudioStreamPlayer = %"Layer1"
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@onready var layer_2: AudioStreamPlayer = %"Layer2"
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@onready var layer_3: AudioStreamPlayer = %"Layer3"
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func do_sync():
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var position = layer_1.get_playback_position()
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layer_1.stop()
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layer_2.stop()
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layer_3.stop()
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layer_1.play(position)
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layer_2.play(position)
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layer_3.play(position)
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func enable_layer_1():
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layer_1.volume_db = 0
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func enable_layer_2():
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layer_2.volume_db = 0
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func enable_layer_3():
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layer_3.volume_db = 0
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2024-05-02 03:00:02 +00:00
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("music_toggle"):
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var bus = AudioServer.get_bus_index(&"Music")
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var status = AudioServer.is_bus_mute(bus)
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AudioServer.set_bus_mute(bus, !status)
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if Input.is_action_just_pressed("sound_toggle"):
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var bus = AudioServer.get_bus_index(&"Sounds")
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var status = AudioServer.is_bus_mute(bus)
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AudioServer.set_bus_mute(bus, !status)
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