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Add music and fix things

This commit is contained in:
Steffo 2024-04-29 06:22:15 +02:00
parent 6c3bfb3bf8
commit 8d627efcc9
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
17 changed files with 134 additions and 60 deletions

View file

@ -66,7 +66,7 @@ func _on_sacrifice_changed(_entity: Node2D) -> void:
if recipe.do_match(entities):
break
func _on_recipe_matched(m: SummoningRecipe.Match, _recipe: SummoningRecipe) -> void:
recipe_matched.emit()
func _on_recipe_matched(m: SummoningRecipe.Match, recipe: SummoningRecipe) -> void:
recipe_matched.emit(m, recipe)
for sacrificable in m.sacrificables:
sacrificable.sacrifice()

View file

@ -483,6 +483,7 @@ debug_color = Color(1, 0, 0, 0)
stream = ExtResource("17_ccla5")
bus = &"KillSounds"
[connection signal="sacrificed" from="Sacrificable" to="." method="queue_free"]
[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="priority_conditional"]
[connection signal="move" from="MovementWander" to="." method="_on_move"]
[connection signal="move_disabled" from="MovementWander" to="MovementWander" method="clear_direction"]

View file

@ -348,6 +348,7 @@ debug_color = Color(1, 0, 0, 0)
stream = ExtResource("19_7la6c")
bus = &"KillSounds"
[connection signal="sacrificed" from="Sacrificable" to="." method="queue_free"]
[connection signal="timeout" from="GoldSpawner/SpawnTimer" to="GoldSpawner" method="spawn"]
[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="priority_conditional"]
[connection signal="move" from="MovementWander" to="." method="_on_move"]

View file

@ -222,6 +222,7 @@ bus = &"DragSounds"
stream = ExtResource("12_0h21e")
bus = &"FallSounds"
[connection signal="sacrificed" from="Sacrificable" to="." method="queue_free"]
[connection signal="changed_target" from="MovementTrap" to="MovementTrap/TrapPriority" method="priority_conditional"]
[connection signal="move" from="MovementTrap" to="." method="_on_move"]
[connection signal="move_disabled" from="MovementTrap" to="." method="_on_freed"]

View file

@ -6,6 +6,7 @@ class_name MainGame
@onready var default_spawn_parent: Node2D = %"DefaultSpawnParent"
@onready var inventory: Inventory = %"Inventory"
@onready var cursor: Cursor = %"Cursor"
@onready var music: Music = %"Music"
static func get_via_group(node: Node) -> MainGame:
@ -20,3 +21,14 @@ func _ready():
var gold_counter = inventory.get_counter(&"Gold")
gold_counter.changed.connect(cursor.gold_display.change)
cursor.gold_display.set_text(gold_counter.value)
func _on_recipe_matched(m: SummoningRecipe.Match, recipe: SummoningRecipe) -> void:
# Quick hack for now
match recipe.name:
"FiveSheep":
music.enable_layer_1()
music.do_sync()
"FiveImps":
music.enable_layer_2()
"FiveChupacabra":
music.enable_layer_3()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://cxj5aud02f40j"]
[gd_scene load_steps=26 format=3 uid="uid://cxj5aud02f40j"]
[ext_resource type="Script" path="res://scenes/game/main_game.gd" id="1_wiglu"]
[ext_resource type="PackedScene" uid="uid://dm068vaseh45n" path="res://scenes/game/game_camera.tscn" id="2_db5xs"]
@ -6,6 +6,7 @@
[ext_resource type="Texture2D" uid="uid://d13j4br4hxek6" path="res://scenes/game/tileset_grass.png" id="2_o7bg5"]
[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="3_we8s5"]
[ext_resource type="Texture2D" uid="uid://ki0xyx6gvkty" path="res://scenes/game/tileset_flowers.png" id="4_dlm0d"]
[ext_resource type="PackedScene" uid="uid://dhrftd3ni6d20" path="res://scenes/game/music.tscn" id="4_q73jh"]
[ext_resource type="PackedScene" uid="uid://col1q3elvkfwk" path="res://scenes/game/cursor.tscn" id="5_g504x"]
[ext_resource type="Texture2D" uid="uid://bxm3edor0akqj" path="res://scenes/game/tileset_flowers_shaded.png" id="5_yqthh"]
[ext_resource type="PackedScene" uid="uid://b3gydtrenbw3n" path="res://entities/skull.tscn" id="6_5k7gy"]
@ -861,6 +862,9 @@ script = ExtResource("1_wiglu")
unique_name_in_owner = true
counter_scene = ExtResource("3_we8s5")
[node name="Music" parent="." instance=ExtResource("4_q73jh")]
unique_name_in_owner = true
[node name="FloorTileMap" type="TileMap" parent="."]
z_index = -30
scale = Vector2(2, 2)
@ -983,3 +987,5 @@ position = Vector2(341, 247)
[node name="Tree5" parent="." instance=ExtResource("18_r8twr")]
position = Vector2(379, 292)
[connection signal="recipe_matched" from="SummoningCirclePentagram" to="." method="_on_recipe_matched"]

26
scenes/game/music.gd Normal file
View file

@ -0,0 +1,26 @@
extends Node
class_name Music
@onready var layer_1: AudioStreamPlayer = %"Layer1"
@onready var layer_2: AudioStreamPlayer = %"Layer2"
@onready var layer_3: AudioStreamPlayer = %"Layer3"
func do_sync():
var position = layer_1.get_playback_position()
layer_1.stop()
layer_2.stop()
layer_3.stop()
layer_1.play(position)
layer_2.play(position)
layer_3.play(position)
func enable_layer_1():
layer_1.volume_db = 0
func enable_layer_2():
layer_2.volume_db = 0
func enable_layer_3():
layer_3.volume_db = 0

27
scenes/game/music.tscn Normal file
View file

@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=3 uid="uid://dhrftd3ni6d20"]
[ext_resource type="Script" path="res://scenes/game/music.gd" id="1_qp1t4"]
[ext_resource type="AudioStream" uid="uid://pfr5ilmpa2me" path="res://scenes/game/music_1.mp3" id="2_0bhsw"]
[ext_resource type="AudioStream" uid="uid://c3h5p4m001fve" path="res://scenes/game/music_2.mp3" id="3_cb8nm"]
[ext_resource type="AudioStream" uid="uid://cp85uoga2ga5v" path="res://scenes/game/music_3.mp3" id="4_jcbtb"]
[node name="Music" type="Node"]
script = ExtResource("1_qp1t4")
[node name="Layer1" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("2_0bhsw")
volume_db = -80.0
bus = &"Music"
[node name="Layer2" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("3_cb8nm")
volume_db = -80.0
bus = &"Music"
[node name="Layer3" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("4_jcbtb")
volume_db = -80.0
bus = &"Music"

View file

@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://pfr5ilmpa2me"
path="res://.godot/imported/music_1.mp3-6430d0f78bf931cf6d2e236b4c074449.mp3str"
[deps]
source_file="res://scenes/game/music_1.mp3"
dest_files=["res://.godot/imported/music_1.mp3-6430d0f78bf931cf6d2e236b4c074449.mp3str"]
[params]
loop=true
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c3h5p4m001fve"
path="res://.godot/imported/music_2.mp3-9ad7929d0039d7f2980e17fd57b96f54.mp3str"
[deps]
source_file="res://scenes/game/music_2.mp3"
dest_files=["res://.godot/imported/music_2.mp3-9ad7929d0039d7f2980e17fd57b96f54.mp3str"]
[params]
loop=true
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://cp85uoga2ga5v"
path="res://.godot/imported/music_3.mp3-69017ed8865f2e7206faff017c5be6eb.mp3str"
[deps]
source_file="res://scenes/game/music_3.mp3"
dest_files=["res://.godot/imported/music_3.mp3-69017ed8865f2e7206faff017c5be6eb.mp3str"]
[params]
loop=true
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://pfr5ilmpa2me"
path="res://.godot/imported/layer1song.mp3-ce6bc20da8db13507fd0fd3e8c653f57.mp3str"
[deps]
source_file="res://temp/layer1song.mp3"
dest_files=["res://.godot/imported/layer1song.mp3-ce6bc20da8db13507fd0fd3e8c653f57.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c3h5p4m001fve"
path="res://.godot/imported/layer2song.mp3-bddbe3acc20e065899d402af3799ca36.mp3str"
[deps]
source_file="res://temp/layer2song.mp3"
dest_files=["res://.godot/imported/layer2song.mp3-bddbe3acc20e065899d402af3799ca36.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://cp85uoga2ga5v"
path="res://.godot/imported/layer3song.mp3-5c48dfba6496ab0d326a87278a421d8b.mp3str"
[deps]
source_file="res://temp/layer3song.mp3"
dest_files=["res://.godot/imported/layer3song.mp3-5c48dfba6496ab0d326a87278a421d8b.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4