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hella-farm/behaviours/eater.gd

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GDScript3
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@icon("res://behaviours/eater.svg")
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extends Area2D
class_name Eater
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## Emits [signal eaten] whenever an [Edible] body with an acceptable [field Edible.diet] enters the given [CollisionShape2D].
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signal eaten(edible: Edible)
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## Emitted when the [field goal] number of entities has been eaten.
signal goal_reached
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@export var acceptable_diets: Array[StringName] = []
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@export var target = -1
## Count of how many times something was eaten.
var count: int = 0
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func log_eaten(edible: Edible) -> void:
Log.p(self, "Eaten: %s" % edible)
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func plus_one():
count += 1
if count == target:
goal_reached.emit()
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func clear_diets() -> void:
acceptable_diets = []
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func _on_body_entered(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
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if edible.diet in acceptable_diets:
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eaten.emit(edible)
edible.eat()
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plus_one()