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hella-farm/behaviours/move_towards.gd

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GDScript3
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extends Move
class_name MoveTowards
## A [Move] that moves towards the [field position] of a [field target].
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signal changed_target(new: Node2D)
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@export var speed: float = 100.0
@export var target: Node2D = null:
get:
return target
set(value):
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target = value
changed_target.emit(value)
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func set_target(value: Node2D) -> void:
target = value
func clear_target() -> void:
target = null
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func log_target() -> void:
Log.p(self, "Target: %s" % target)
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func _physics_process(delta: float) -> void:
if enabled:
if target:
var gap = target.global_position - global_position
var norm = Vector2.ZERO.move_toward(gap, delta * speed)
move.emit(norm)
else:
move.emit(Vector2.ZERO)