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hella-farm/behaviours/move_physics.gd

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extends Move
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class_name MovePhysics
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signal dragged(cursor: Cursor)
signal dropped
signal fallen
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@export var acceleration = 1250.0
@export var drag_damp = 0.4
@export var drop_damp = 0.05
@export var drop_epsilon = 16.0
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var cursor: Cursor = null
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var falling: bool = false
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var velocity := Vector2.ZERO
func drag(value: Cursor) -> void:
cursor = value
dragged.emit(value)
func drop() -> void:
cursor = null
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falling = true
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dropped.emit()
func fall() -> void:
velocity = Vector2.ZERO
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falling = false
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fallen.emit()
func _physics_process(delta: float) -> void:
if enabled:
if cursor:
var gap = cursor.global_position - global_position
velocity += gap * delta * acceleration
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velocity *= 1.0 - drag_damp
else:
velocity *= 1.0 - drop_damp
if falling and velocity.length() < drop_epsilon:
fall()
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move.emit(velocity * delta)