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hella-farm/behaviours/tracker_edible.gd

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GDScript3
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extends Tracker
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class_name EdibleTracker
## Keeps track of what [Edible]s are inside the area.
@export var acceptable_diets: Array[StringName] = []
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func check_diet_then_track(body: Node2D) -> void:
var edibles: Array = body.find_children("*", "Edible", false, false)
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for edible in edibles:
if edible.diet in acceptable_diets:
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track(body)
break