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hella-farm/behaviours/edible_tracker.gd

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GDScript3
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2024-04-15 22:20:21 +00:00
@icon("res://behaviours/edible_tracker.svg")
extends Area2D
class_name EdibleTracker
## Keeps track of what [Edible]s are inside the area.
signal tracked(body: Node2D)
signal untracked(body: Node2D)
@export var acceptable_diets: Array[StringName] = []
var tracking: Array = []
func _on_body_entered(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag in acceptable_diets:
tracking.push_back(body)
tracked.emit(body)
func _on_body_exited(body: Node2D) -> void:
if body in tracking:
tracking.erase(body)
untracked.emit(body)
func _on_tracked(body: Node2D) -> void:
Log.p(self, "Tracking a new target: %s" % body)
func _on_untracked(body:Node2D) -> void:
Log.p(self, "Not tracking anymore target: %s" % body)