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Change the type of current_monster
to PhysicsBody2D
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parent
ce0df48674
commit
26132848c2
1 changed files with 4 additions and 4 deletions
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@ -2,14 +2,14 @@ extends Node2D
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class_name SacrificeStone
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class_name SacrificeStone
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signal sacrifice_changed(entity: Node2D, type: Enums.MonsterType)
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signal sacrifice_changed(entity: PhysicsBody2D, type: Enums.MonsterType)
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var current_monster: Node2D
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var current_monster: PhysicsBody2D
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var current_type: Enums.MonsterType = Enums.MonsterType.None
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var current_type: Enums.MonsterType = Enums.MonsterType.None
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func _on_tracked(body: Node2D):
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func _on_tracked(body: PhysicsBody2D):
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if current_monster != null:
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if current_monster != null:
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Log.w(self, "Captured two entities")
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Log.w(self, "Captured two entities")
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return
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return
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@ -24,7 +24,7 @@ func _on_tracked(body: Node2D):
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if current_monster == null:
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if current_monster == null:
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Log.w(self, "Captured entity with no MonsterType")
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Log.w(self, "Captured entity with no MonsterType")
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func _on_untracked(body: Node2D):
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func _on_untracked(body: PhysicsBody2D):
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if body == current_monster:
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if body == current_monster:
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current_monster = null
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current_monster = null
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current_type = Enums.MonsterType.None
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current_type = Enums.MonsterType.None
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