mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-21 23:54:23 +00:00
Add state_holder
This commit is contained in:
parent
c1a1a024cf
commit
6853154a54
12 changed files with 237 additions and 64 deletions
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@ -6,29 +6,38 @@ signal move(movement: Vector2)
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signal dragged
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signal dropped
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@export var state_holder: StateHolder
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@onready var mover: Node2D = $"MatchMousePosition"
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var being_dragged: bool:
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var is_being_dragged: bool:
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get:
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return being_dragged
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set(value):
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being_dragged = value
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mover.set_process(being_dragged)
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mover.set_physics_process(being_dragged)
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return state_holder.state == 'dragged'
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func drag():
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being_dragged = true
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if not state_holder.propose_state('dragged', 100, _on_dropped):
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return false
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_update_mover_process()
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dragged.emit()
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func drop():
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being_dragged = false
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state_holder.remove_state('dragged')
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func _on_dropped():
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dropped.emit()
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func _update_mover_process():
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var value = is_being_dragged
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mover.set_process(value)
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mover.set_physics_process(value)
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func _ready():
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being_dragged = false
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if state_holder == null:
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state_holder = StateHolder.get_default(self)
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_update_mover_process()
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func _on_move(movement: Vector2):
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if is_being_dragged:
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move.emit(movement)
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@ -16,19 +16,24 @@ signal move(movement: Vector2)
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eater.tag = value
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@export var state_holder: StateHolder
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@onready var hunt_target: HuntTarget = $"HuntTarget"
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@onready var eater: Eater = $"Eater"
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@onready var move_towards: MoveTowardsTarget = $"MoveTowardsTarget"
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func _ready():
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if state_holder == null:
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state_holder = StateHolder.get_default(self)
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hunt_target.tag = tag
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eater.tag = tag
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func _on_target_selected(body: Node2D) -> void:
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if state_holder.propose_state('hunt', 60, func(): move_towards.target = null):
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move_towards.target = body
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func _on_target_abandoned(_body: Node2D) -> void:
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move_towards.target = null
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state_holder.remove_state('hunt')
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func _on_eater_eaten(edible):
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eaten.emit(edible)
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@ -11,10 +11,13 @@ signal captured
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@export var speed: float = 100.0
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@export var can_detach: bool = false
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@export var state_holder: StateHolder
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@export var state_name: StringName = ''
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enum State { DETACHED, CAPTURED }
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var state: State = State.DETACHED
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var is_captured: bool :
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get:
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return state_holder.state == state_name
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func get_followed_global_position():
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return game.camera.get_global_mouse_position()
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@ -26,9 +29,15 @@ func get_followed_mouse_position():
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return relative_followed_position
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func _ready():
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if state_holder == null:
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if state_name == '':
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state_holder = StateHolder.new()
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else:
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state_holder = StateHolder.get_default(self)
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func _physics_process(delta: float) -> void:
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match state:
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State.CAPTURED:
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if is_captured:
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var relative_followed_position: Vector2 = get_followed_mouse_position()
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var direction: Vector2 = position.direction_to(relative_followed_position)
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var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
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@ -36,11 +45,11 @@ func _physics_process(delta: float) -> void:
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move.emit(movement)
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func _on_capture_area_mouse_entered() -> void:
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state = State.CAPTURED
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if state_holder.propose_state(state_name, 70, func (): detached.emit()):
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captured.emit()
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func _on_capture_area_mouse_exited() -> void:
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if can_detach:
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state = State.DETACHED
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detached.emit()
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state_holder.remove_state(state_name)
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56
behaviours/random_walk.gd
Normal file
56
behaviours/random_walk.gd
Normal file
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@ -0,0 +1,56 @@
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extends Node2D
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class_name RandomWalk
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signal move(movement: Vector2)
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@export var speed: float = 100.0
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@export var wait_time_mean: float = 4
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@export var wait_time_dev: float = 1.5
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@export var wander_time_mean: float = 5.0
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@export var wander_time_dev: float = 1.0
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@export var state_holder: StateHolder
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@onready var rand_walk_timer: Timer = Timer.new()
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var walk_dir: Vector2 = Vector2.ZERO
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func _ready():
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if state_holder == null:
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state_holder = StateHolder.get_default(self)
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add_child(rand_walk_timer)
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rand_walk_timer.one_shot = true;
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rand_walk_timer.connect("timeout", _on_timer_timeout)
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state_holder.on_changed.connect(init_timer)
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init_timer()
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func _physics_process(delta: float) -> void:
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if state_holder.state != 'wander':
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return
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var movement: Vector2 = speed * walk_dir * delta
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move.emit(movement)
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func init_timer():
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match state_holder.state:
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'idle':
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var rand_time = max(0, Random.rng.randfn(wait_time_mean, wait_time_dev))
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rand_walk_timer.start(rand_time)
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'wander':
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var rand_time = max(0, Random.rng.randfn(wander_time_mean, wander_time_dev))
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rand_walk_timer.start(rand_time)
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_:
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rand_walk_timer.stop()
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func _on_timer_timeout():
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match state_holder.state:
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'idle':
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state_holder.set_state('wander', 10)
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walk_dir = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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'wander':
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state_holder.reset_state()
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11
behaviours/random_walk.tscn
Normal file
11
behaviours/random_walk.tscn
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@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://dqlhv4j3b62hd"]
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[ext_resource type="Script" path="res://behaviours/random_walk.gd" id="1_hs213"]
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[node name="RandomWalk" type="Node2D"]
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script = ExtResource("1_hs213")
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speed = null
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wait_time_mean = null
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wait_time_dev = null
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wander_time_mean = null
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wander_time_dev = null
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@ -6,7 +6,7 @@ signal move(movement: Vector2)
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signal scared
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signal calmed
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@export var state_holder: StateHolder;
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@export_range(1, 500, 1) var speed: float = 300.0
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@export_range(0.1, 5, 0.1) var scare_secs: float = 0.2
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@export var directions: Array[Vector2] = []
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@ -14,25 +14,26 @@ signal calmed
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@onready var calm_timer: Timer = $"CalmTimer"
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@onready var scare_area: HoverDetector = $"ScareArea"
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enum State { CALM, SCARED }
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var state := State.CALM
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var direction := Vector2.ZERO
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const SCARED_PRIORITY = 50
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func recheck():
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calm_timer.stop()
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if scare_area.mouse_inside:
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scare()
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else:
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calm()
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func calm():
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state = State.CALM
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if state_holder.state == 'scared':
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state_holder.reset_state()
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calmed.emit()
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func scare():
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state = State.SCARED
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if not state_holder.propose_state('scared', SCARED_PRIORITY, recheck):
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return
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# Pick a direction
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var idx := Random.rng.randi_range(0, len(directions) - 1)
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direction = directions[idx]
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@ -42,12 +43,13 @@ func scare():
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func _ready():
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if state_holder == null:
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state_holder = StateHolder.get_default(self)
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if not directions:
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Log.w(self, "No directions defined, object won't skitter.")
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func _physics_process(delta: float) -> void:
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match state:
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State.SCARED:
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if state_holder.state == 'scared':
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if len(directions) > 0:
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var movement: Vector2 = direction * delta * speed
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move.emit(movement)
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68
behaviours/state_holder.gd
Normal file
68
behaviours/state_holder.gd
Normal file
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@ -0,0 +1,68 @@
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extends Node2D
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class_name StateHolder
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signal on_changed(state: StringName, priority: int)
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const DEFAULT_STATE: StringName = "idle"
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const DEFAULT_PRIORITY: int = 0
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var _state: StringName = DEFAULT_STATE
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var _priority: int
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var _exit_callback: Callable = no_callback
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var state: StringName :
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get:
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return _state
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var priority: int :
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get:
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return _priority
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func set_state(new_state: StringName, new_priority: int, exit_callback: Callable = no_callback) -> void:
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# Priority should be checked outside otherwise we never decrease it
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# Prevent recursion problems
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var prev_callback = _exit_callback
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_state = new_state
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_priority = new_priority
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_exit_callback = exit_callback
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prev_callback.call()
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on_changed.emit(new_state, new_priority)
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func propose_state(new_state: StringName, new_priority: int, exit_callback: Callable = no_callback) -> bool:
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if new_priority > _priority:
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set_state(new_state, new_priority, exit_callback)
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return true
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return false
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func reset_state() -> void:
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set_state(DEFAULT_STATE, DEFAULT_PRIORITY)
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func remove_state(previous_state: StringName) -> void:
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if _state == previous_state:
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reset_state()
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func no_callback():
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pass
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static func get_default(current: Node2D) -> StateHolder:
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# Try some default paths
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for path in [^"../StateHolder", ^"../State"]:
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var node = current.get_node_or_null(path)
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if node != null:
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return node
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# Try to get a StateHolder from the parent's children
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for child in current.get_parent().get_children():
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if child is StateHolder:
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return child
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# Create one (hard way)
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Log.w(current, "No StateHolder found, please create one or connect one")
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var holder = StateHolder.new()
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holder.set_name("StateHolder")
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current.get_parent().add_child(holder)
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return holder
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6
behaviours/state_holder.tscn
Normal file
6
behaviours/state_holder.tscn
Normal file
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[gd_scene load_steps=2 format=3 uid="uid://d31h5lcitnlsd"]
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[ext_resource type="Script" path="res://behaviours/state_holder.gd" id="1_md0rn"]
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[node name="StateHolder" type="Node2D"]
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script = ExtResource("1_md0rn")
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@ -13,13 +13,6 @@ func _on_eat_target_eaten(target: Edible):
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if Random.rng.randf() < skull_chance:
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skull_spawner.spawn()
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func _on_draggable_move(movement:Vector2):
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if draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_move(movement:Vector2):
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if not draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://4d3ksr3171x4"]
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[gd_scene load_steps=11 format=3 uid="uid://4d3ksr3171x4"]
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[ext_resource type="Script" path="res://entities/imp.gd" id="1_dixpc"]
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[ext_resource type="PackedScene" uid="uid://bxbjfev0lhwws" path="res://behaviours/sprite_left_right.tscn" id="2_eqcdi"]
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@ -6,8 +6,9 @@
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[ext_resource type="PackedScene" uid="uid://b7bdlh5akhi8s" path="res://behaviours/eat_target.tscn" id="3_iybf3"]
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[ext_resource type="Texture2D" uid="uid://crhwsob76ieya" path="res://entities/imp_left.png" id="3_qda0k"]
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[ext_resource type="Texture2D" uid="uid://bubehid53q8h1" path="res://entities/imp_right.png" id="4_0sckn"]
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[ext_resource type="PackedScene" path="res://behaviours/spawner.tscn" id="4_d8lgm"]
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[ext_resource type="PackedScene" uid="uid://cyrg770fsetyu" path="res://behaviours/spawner.tscn" id="4_d8lgm"]
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[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="5_yrfoq"]
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[ext_resource type="PackedScene" uid="uid://d31h5lcitnlsd" path="res://behaviours/state_holder.tscn" id="9_myo4m"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ide4n"]
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radius = 8.0
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@ -27,8 +28,9 @@ right_texture = ExtResource("4_0sckn")
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scale = Vector2(4, 4)
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shape = SubResource("CircleShape2D_ide4n")
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[node name="Draggable" parent="." instance=ExtResource("3_4528r")]
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[node name="Draggable" parent="." node_paths=PackedStringArray("state_holder") instance=ExtResource("3_4528r")]
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scale = Vector2(4, 4)
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state_holder = NodePath("../StateHolder")
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[node name="DragSound" type="AudioStreamPlayer2D" parent="Draggable"]
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scale = Vector2(0.5, 0.5)
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[node name="DropSound" type="AudioStreamPlayer2D" parent="Draggable"]
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scale = Vector2(0.5, 0.5)
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[node name="EatTarget" parent="." instance=ExtResource("3_iybf3")]
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[node name="EatTarget" parent="." node_paths=PackedStringArray("state_holder") instance=ExtResource("3_iybf3")]
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scale = Vector2(2, 2)
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tag = &"Sheep"
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state_holder = NodePath("../StateHolder")
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[node name="SkullSpawner" parent="." instance=ExtResource("4_d8lgm")]
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scene = ExtResource("5_yrfoq")
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[connection signal="move" from="Draggable" to="." method="_on_draggable_move"]
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[node name="StateHolder" parent="." instance=ExtResource("9_myo4m")]
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[connection signal="move" from="Draggable" to="." method="_on_move"]
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[connection signal="eaten" from="EatTarget" to="." method="_on_eat_target_eaten"]
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[connection signal="move" from="EatTarget" to="." method="_on_move"]
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@ -9,12 +9,6 @@ class_name Sheep
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func _on_move(movement: Vector2) -> void:
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if not draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_drag_move(movement: Vector2) -> void:
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if draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://bc2bm8lbol18w"]
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[gd_scene load_steps=13 format=3 uid="uid://bc2bm8lbol18w"]
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[ext_resource type="Script" path="res://entities/sheep.gd" id="1_4dmll"]
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[ext_resource type="Texture2D" uid="uid://iljp5yn3ehfk" path="res://entities/sheep_left.png" id="2_t13f5"]
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@ -9,6 +9,8 @@
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[ext_resource type="AudioStream" uid="uid://buxgivpkh8dyl" path="res://entities/drop.wav" id="4_nxjnl"]
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[ext_resource type="AudioStream" uid="uid://bmfscpnugaejk" path="res://entities/sheep_drag.wav" id="4_oalqu"]
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[ext_resource type="PackedScene" uid="uid://dfdr3e32lohq" path="res://behaviours/edible.tscn" id="6_3odsh"]
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[ext_resource type="PackedScene" uid="uid://dqlhv4j3b62hd" path="res://behaviours/random_walk.tscn" id="6_ekxsq"]
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[ext_resource type="PackedScene" uid="uid://d31h5lcitnlsd" path="res://behaviours/state_holder.tscn" id="10_mm8v8"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_c5tcn"]
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radius = 8.0
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@ -28,13 +30,23 @@ right_texture = ExtResource("4_5qoof")
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scale = Vector2(3, 3)
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shape = SubResource("CircleShape2D_c5tcn")
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[node name="MoveTowardsMouse" parent="." instance=ExtResource("2_tfd2i")]
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[node name="MoveTowardsMouse" parent="." node_paths=PackedStringArray("state_holder") instance=ExtResource("2_tfd2i")]
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scale = Vector2(30, 30)
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speed = -30.0
|
||||
can_detach = true
|
||||
state_holder = NodePath("../StateHolder")
|
||||
state_name = &"scared"
|
||||
|
||||
[node name="Draggable" parent="." instance=ExtResource("3_8ku7r")]
|
||||
[node name="RandomWalk" parent="." instance=ExtResource("6_ekxsq")]
|
||||
speed = 10.0
|
||||
wait_time_mean = 4.0
|
||||
wait_time_dev = 1.5
|
||||
wander_time_mean = 5.0
|
||||
wander_time_dev = 1.0
|
||||
|
||||
[node name="Draggable" parent="." node_paths=PackedStringArray("state_holder") instance=ExtResource("3_8ku7r")]
|
||||
scale = Vector2(3, 3)
|
||||
state_holder = NodePath("../StateHolder")
|
||||
|
||||
[node name="DragSound" type="AudioStreamPlayer2D" parent="Draggable"]
|
||||
scale = Vector2(0.5, 0.5)
|
||||
|
@ -47,7 +59,10 @@ stream = ExtResource("4_nxjnl")
|
|||
[node name="Edible" parent="." instance=ExtResource("6_3odsh")]
|
||||
tag = &"Sheep"
|
||||
|
||||
[node name="StateHolder" parent="." instance=ExtResource("10_mm8v8")]
|
||||
|
||||
[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
|
||||
[connection signal="move" from="RandomWalk" to="." method="_on_move"]
|
||||
[connection signal="dragged" from="Draggable" to="." method="_on_draggable_dragged"]
|
||||
[connection signal="dropped" from="Draggable" to="." method="_on_draggable_dropped"]
|
||||
[connection signal="move" from="Draggable" to="." method="_on_drag_move"]
|
||||
[connection signal="move" from="Draggable" to="." method="_on_move"]
|
||||
|
|
Loading…
Reference in a new issue