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mirror of https://github.com/Steffo99/hella-farm.git synced 2024-10-16 22:37:34 +00:00
This commit is contained in:
Caterina Gazzotti 2024-04-15 10:29:46 +02:00
commit 6adb15e1dd
81 changed files with 2144 additions and 54 deletions

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@ -5,8 +5,8 @@ This project uses the following external assets:
| File | URL | License |
|------|-------|-----|
| `./icon.svg` | Godot icon | MIT license |
| `./temp/tollbell.mp3` | https://freesound.org/people/sdroliasnick/sounds/731270/| CC0 |
| `./temp/sheep.wav` | https://freesound.org/people/michaelperfect/sounds/710298/| CC0 |
| `./temp/tollbell.mp3` | https://freesound.org/people/sdroliasnick/sounds/731270/ | CC0 |
| `./entities/sheep_drag.wav` | https://freesound.org/people/michaelperfect/sounds/710298/ | CC0 |
| `./temp/click&pop.wav` | https://freesound.org/people/GammaGool/sounds/730488/ | CC0 |
| `./temp/pop.wav` | https://freesound.org/people/NovaSoundTechnology/sounds/727104/ | CC0 |
| `./temp/mouth_pop.wav` | https://freesound.org/people/igaopuromalte/sounds/725453/ | Attribution 4 |
@ -23,4 +23,5 @@ This project uses the following external assets:
| `./temp/cancel.wav` | https://freesound.org/people/Kagateni/sounds/571510/ | CC0 |
| `./temp/monster_bite.wav` | https://freesound.org/people/OGsoundFX/sounds/423010/ | Attribution 4 |
| `./temp/tank.wav` | https://freesound.org/people/JarredGibb/sounds/217273/ | CC0 |
| `./temp/demon_dying.wav` | https://freesound.org/people/THE_bizniss/sounds/37823/ | Attribution 3 |
| `./temp/demon_dying.wav` | https://freesound.org/people/THE_bizniss/sounds/37823/ | Attribution 3 |
| `./entities/coin.ogg` | https://freesound.org/people/forrisday/sounds/214509/ | Attribution 4 |

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@ -9,7 +9,6 @@ radius = 16.0
script = ExtResource("1_p0pc3")
[node name="MouseArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 0
monitorable = false

37
behaviours/eat_target.gd Normal file
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@ -0,0 +1,37 @@
extends Node2D
class_name EatTarget
signal eaten(target: Node2D)
signal move(movement: Vector2)
@export var tag: StringName:
get:
return tag
set(value):
tag = value
if hunt_target != null:
hunt_target.tag = value
if eater != null:
eater.tag = value
@onready var hunt_target: HuntTarget = $"HuntTarget"
@onready var eater: Eater = $"Eater"
@onready var move_towards: MoveTowardsTarget = $"MoveTowardsTarget"
func _ready():
hunt_target.tag = tag
eater.tag = tag
func _on_target_selected(body: Node2D) -> void:
move_towards.target = body
func _on_target_abandoned(_body: Node2D) -> void:
move_towards.target = null
func _on_eater_eaten(edible):
eaten.emit(edible)
func _on_move_towards_target_move(movement):
move.emit(movement)

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@ -0,0 +1,23 @@
[gd_scene load_steps=5 format=3 uid="uid://b7bdlh5akhi8s"]
[ext_resource type="Script" path="res://behaviours/eat_target.gd" id="1_tlnlt"]
[ext_resource type="PackedScene" uid="uid://dxmodn8mbvw0i" path="res://behaviours/hunt_target.tscn" id="2_c8wdv"]
[ext_resource type="PackedScene" uid="uid://jg7qkbswgqjc" path="res://behaviours/eater.tscn" id="3_ir2yh"]
[ext_resource type="PackedScene" uid="uid://kceb2v2dm0qn" path="res://behaviours/move_towards_target.tscn" id="4_1qc2q"]
[node name="EatTarget" type="Node2D"]
script = ExtResource("1_tlnlt")
[node name="HuntTarget" parent="." instance=ExtResource("2_c8wdv")]
scale = Vector2(16, 16)
give_up_secs = 5.0
[node name="Eater" parent="." instance=ExtResource("3_ir2yh")]
scale = Vector2(2.5, 2.5)
[node name="MoveTowardsTarget" parent="." instance=ExtResource("4_1qc2q")]
[connection signal="target_abandoned" from="HuntTarget" to="." method="_on_target_abandoned"]
[connection signal="target_selected" from="HuntTarget" to="." method="_on_target_selected"]
[connection signal="eaten" from="Eater" to="." method="_on_eater_eaten"]
[connection signal="move" from="MoveTowardsTarget" to="." method="_on_move_towards_target_move"]

21
behaviours/eater.gd Normal file
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@ -0,0 +1,21 @@
extends Area2D
class_name Eater
signal eaten(edible: Edible)
@export var tag: StringName
func _on_body_entered(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag == tag:
eaten.emit(edible)
edible.eat()
func _on_eaten(edible: Edible) -> void:
Log.p(self, "Eaten: %s" % edible)

19
behaviours/eater.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=3 uid="uid://jg7qkbswgqjc"]
[ext_resource type="Script" path="res://behaviours/eater.gd" id="1_urx5y"]
[sub_resource type="CircleShape2D" id="CircleShape2D_61hv0"]
radius = 8.0
[node name="Eater" type="Area2D"]
collision_layer = 0
collision_mask = 8
monitorable = false
script = ExtResource("1_urx5y")
[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_61hv0")
debug_color = Color(1, 0, 0.027451, 0)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="eaten" from="." to="." method="_on_eaten"]

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@ -2,7 +2,12 @@ extends Node
class_name Edible
signal eaten(tag: StringName)
signal eaten
func eat():
eaten.emit()
get_parent().queue_free()
@export var tag: StringName

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@ -6,7 +6,6 @@
radius = 8.0
[node name="HoverDetector" type="Area2D"]
collision_layer = 0
collision_mask = 0
monitorable = false
script = ExtResource("1_51m5p")

55
behaviours/hunt_target.gd Normal file
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@ -0,0 +1,55 @@
extends Node2D
class_name HuntTarget
signal target_selected(target: Node2D)
signal target_abandoned(target: Node2D)
@export var tag: StringName:
get:
return tag
set(value):
tag = value
if hunter != null:
hunter.tag = value
@export var give_up_secs: float = 5.0
@onready var give_up_timer: Timer = $"GiveUpTimer"
@onready var hunter: Hunter = $"Hunter"
var target: Node2D = null
func pick_new_target():
if hunter.possible_targets.is_empty():
return
var idx = Random.rng.randi_range(0, len(hunter.possible_targets) - 1)
target = hunter.possible_targets[idx]
target_selected.emit(target)
give_up_timer.start(give_up_secs)
func _ready():
hunter.tag = tag
func _on_hunter_tracked(_body: Node2D):
if target == null:
pick_new_target()
func _on_hunter_untracked(body: Node2D):
if body == target:
target = null
target_abandoned.emit(body)
pick_new_target()
func _on_give_up_timer_timeout() -> void:
target = null
pick_new_target()
func _on_target_selected(body: Node2D) -> void:
Log.p(self, "Target selected: %s" % body)
func _on_target_abandoned(body: Node2D) -> void:
Log.p(self, "Target abandoned: %s" % body)

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@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://dxmodn8mbvw0i"]
[ext_resource type="Script" path="res://behaviours/hunt_target.gd" id="1_1ex7u"]
[ext_resource type="PackedScene" uid="uid://ctpn4hvkhxoi3" path="res://behaviours/hunter.tscn" id="2_vjdtc"]
[node name="HuntTarget" type="Node2D"]
script = ExtResource("1_1ex7u")
give_up_secs = null
[node name="Hunter" parent="." instance=ExtResource("2_vjdtc")]
[node name="GiveUpTimer" type="Timer" parent="."]
[connection signal="target_abandoned" from="." to="." method="_on_target_abandoned"]
[connection signal="target_selected" from="." to="." method="_on_target_selected"]
[connection signal="tracked" from="Hunter" to="." method="_on_hunter_tracked"]
[connection signal="untracked" from="Hunter" to="." method="_on_hunter_untracked"]
[connection signal="timeout" from="GiveUpTimer" to="." method="_on_give_up_timer_timeout"]

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@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://behaviours/hunter.gd" id="1_3bmd5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_kxb8e"]
radius = 100.0
radius = 8.0
[node name="Hunter" type="Node2D"]
script = ExtResource("1_3bmd5")
@ -15,7 +15,7 @@ monitorable = false
[node name="Shape" type="CollisionShape2D" parent="DetectionArea"]
shape = SubResource("CircleShape2D_kxb8e")
debug_color = Color(1, 0, 0, 0.419608)
debug_color = Color(1, 0, 0, 0.0705882)
[connection signal="tracked" from="." to="." method="_on_tracked"]
[connection signal="untracked" from="." to="." method="_on_untracked"]

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@ -1,8 +1,46 @@
extends MoveTowards
extends Node2D
class_name MoveTowardsMouse
signal move(movement: Vector2)
signal detached
signal captured
@onready var game := MainGame.get_ancestor(self)
@export var speed: float = 100.0
@export var can_detach: bool = false
enum State { DETACHED, CAPTURED }
var state: State = State.DETACHED
func get_followed_global_position():
return game.camera.get_global_mouse_position()
func get_followed_mouse_position():
var global_followed_position: Vector2 = get_followed_global_position()
var relative_followed_position: Vector2 = global_followed_position - global_position
return relative_followed_position
func _physics_process(delta: float) -> void:
match state:
State.CAPTURED:
var relative_followed_position: Vector2 = get_followed_mouse_position()
var direction: Vector2 = position.direction_to(relative_followed_position)
var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
var movement: Vector2 = direction * actual_speed
move.emit(movement)
func _on_capture_area_mouse_entered() -> void:
state = State.CAPTURED
captured.emit()
func _on_capture_area_mouse_exited() -> void:
if can_detach:
state = State.DETACHED
detached.emit()

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@ -1,8 +1,29 @@
extends MoveTowards
extends Node2D
class_name MoveTowardsTarget
signal move(movement: Vector2)
@export var speed: float = 100.0
@export var target: Node2D
func get_followed_global_position():
return target.global_position
func get_followed_mouse_position():
var global_followed_position: Vector2 = get_followed_global_position()
var relative_followed_position: Vector2 = global_followed_position - global_position
return relative_followed_position
func _physics_process(delta: float) -> void:
if target == null:
return
var relative_followed_position: Vector2 = get_followed_mouse_position()
var direction: Vector2 = position.direction_to(relative_followed_position)
var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
var movement: Vector2 = direction * actual_speed
move.emit(movement)

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@ -1,13 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://kceb2v2dm0qn"]
[gd_scene load_steps=2 format=3 uid="uid://kceb2v2dm0qn"]
[ext_resource type="Script" path="res://behaviours/move_towards_target.gd" id="1_703gy"]
[ext_resource type="PackedScene" uid="uid://cbg5kgwxusvxf" path="res://behaviours/hover_detector.tscn" id="2_nq6qb"]
[node name="MoveTowardsTarget" type="Node2D"]
script = ExtResource("1_703gy")
[node name="CaptureArea" parent="." instance=ExtResource("2_nq6qb")]
collision_mask = 24
[connection signal="mouse_entered" from="CaptureArea" to="." method="_on_capture_area_mouse_entered"]
[connection signal="mouse_exited" from="CaptureArea" to="." method="_on_capture_area_mouse_exited"]

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@ -16,3 +16,4 @@ func spawn():
func _ready():
if parent == null:
parent = MainGame.get_ancestor(self).get_node("SpawnedEntities")

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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://dv7ea2y0l46e"]
[ext_resource type="Script" path="res://behaviours/spawner.gd" id="1_fa574"]
[node name="SpawnerFree" type="Node2D"]
script = ExtResource("1_fa574")
[connection signal="tree_exiting" from="." to="." method="spawn"]

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@ -0,0 +1,13 @@
extends Sprite2D
class_name SpriteLeftRight
@export var left_texture: Texture2D
@export var right_texture: Texture2D
func handle_move(movement: Vector2):
if movement.x > 0:
texture = right_texture
else:
texture = left_texture

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bxbjfev0lhwws"]
[ext_resource type="Script" path="res://behaviours/sprite_left_right.gd" id="1_mt6ma"]
[node name="SpriteLeftRight" type="Sprite2D"]
script = ExtResource("1_mt6ma")

14
entities/cloud.gd Normal file
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@ -0,0 +1,14 @@
extends Node2D
class_name Cloud
@onready var player = $"AnimationPlayer"
@onready var spawner = $"Spawner"
func _ready():
spawner.spawn()
var player = $"AnimationPlayer"
player.play("fade_out")
await player.animation_finished
queue_free()

124
entities/cloud.tscn Normal file
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@ -0,0 +1,124 @@
[gd_scene load_steps=8 format=3 uid="uid://eqb3vfbvjefp"]
[ext_resource type="Script" path="res://entities/cloud.gd" id="1_8jsek"]
[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="3_naxi5"]
[ext_resource type="PackedScene" path="res://behaviours/spawner.tscn" id="4_0cics"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_08frh"]
[sub_resource type="Animation" id="Animation_rrrnd"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:modulate:r")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite:modulate:a")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_mqmwg"]
resource_name = "fade_out"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:modulate:r")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:modulate:g")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite:modulate:b")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite:modulate:a")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_fs8h8"]
_data = {
"RESET": SubResource("Animation_rrrnd"),
"fade_out": SubResource("Animation_mqmwg")
}
[node name="Cloud" type="Node2D"]
script = ExtResource("1_8jsek")
[node name="Sprite" type="Sprite2D" parent="."]
z_index = 1
position = Vector2(1.90735e-06, -9.53674e-07)
scale = Vector2(64.4688, 51.1875)
texture = SubResource("PlaceholderTexture2D_08frh")
[node name="Spawner" parent="." instance=ExtResource("4_0cics")]
scene = ExtResource("3_naxi5")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_fs8h8")
}

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@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://buxgivpkh8dyl"
path="res://.godot/imported/place.wav-6f3a5aef81053f3b0b94fbbb722a0c32.sample"
path="res://.godot/imported/drop.wav-e321e3ff0b5883beef3e60642ca137ca.sample"
[deps]
source_file="res://temp/place.wav"
dest_files=["res://.godot/imported/place.wav-6f3a5aef81053f3b0b94fbbb722a0c32.sample"]
source_file="res://entities/drop.wav"
dest_files=["res://.godot/imported/drop.wav-e321e3ff0b5883beef3e60642ca137ca.sample"]
[params]

BIN
entities/gold.png (Stored with Git LFS) Normal file

Binary file not shown.

34
entities/gold.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bfl0tkg85cvb8"
path="res://.godot/imported/gold.png-2490a66f83b8860580858fb1907ff558.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/gold.png"
dest_files=["res://.godot/imported/gold.png-2490a66f83b8860580858fb1907ff558.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,25 +1,29 @@
[gd_scene load_steps=5 format=3 uid="uid://uoxwjpmgg27a"]
[gd_scene load_steps=7 format=3 uid="uid://uoxwjpmgg27a"]
[ext_resource type="Script" path="res://entities/gold.gd" id="1_lbls1"]
[ext_resource type="PackedScene" uid="uid://bvrxvrjlo5130" path="res://behaviours/move_towards_mouse.tscn" id="2_lso1v"]
[ext_resource type="Texture2D" uid="uid://bfl0tkg85cvb8" path="res://entities/gold.png" id="2_tt3v6"]
[ext_resource type="PackedScene" uid="uid://dj72yshd25ucx" path="res://behaviours/collectable.tscn" id="3_q0bno"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_1f58t"]
[ext_resource type="PackedScene" uid="uid://dv7ea2y0l46e" path="res://behaviours/spawner_free.tscn" id="5_pbaso"]
[ext_resource type="PackedScene" uid="uid://eqg6snsgn1kh" path="res://players/gold_pickup_player.tscn" id="6_eoeje"]
[node name="Gold" type="Node2D"]
script = ExtResource("1_lbls1")
[node name="Sprite" type="Sprite2D" parent="."]
scale = Vector2(12, 12)
texture = SubResource("PlaceholderTexture2D_1f58t")
scale = Vector2(2, 2)
texture = ExtResource("2_tt3v6")
[node name="MoveTowardsMouse" parent="." instance=ExtResource("2_lso1v")]
scale = Vector2(5, 5)
speed = 333.0
scale = Vector2(8, 8)
speed = 555.0
[node name="Collectable" parent="." instance=ExtResource("3_q0bno")]
scale = Vector2(0.87, 0.87)
scale = Vector2(0.6, 0.6)
tag = &"Gold"
[node name="SpawnerFree" parent="." instance=ExtResource("5_pbaso")]
scene = ExtResource("6_eoeje")
[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
[connection signal="collected" from="Collectable" to="." method="_on_collected"]

25
entities/imp.gd Normal file
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@ -0,0 +1,25 @@
extends CharacterBody2D
class_name Imp
@export var skull_chance: float = 0.2
@onready var skull_spawner: Spawner = $"SkullSpawner"
@onready var sprite: SpriteLeftRight = $"Sprite"
@onready var draggable: Draggable = $"Draggable"
func _on_eat_target_eaten(target: Edible):
target.queue_free()
if Random.rng.randf() < skull_chance:
skull_spawner.spawn()
func _on_draggable_move(movement:Vector2):
if draggable.being_dragged:
move_and_collide(movement)
sprite.handle_move(movement)
func _on_move(movement:Vector2):
if not draggable.being_dragged:
move_and_collide(movement)
sprite.handle_move(movement)

48
entities/imp.tscn Normal file
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@ -0,0 +1,48 @@
[gd_scene load_steps=10 format=3 uid="uid://4d3ksr3171x4"]
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@ -3,13 +3,23 @@ class_name Sheep
@onready var draggable: Draggable = $"Draggable"
@onready var sprite: SpriteLeftRight = $"Sprite"
@onready var drag_sound: AudioStreamPlayer2D = $"Draggable/DragSound"
@onready var drop_sound: AudioStreamPlayer2D = $"Draggable/DropSound"
func _on_move(movement: Vector2) -> void:
if not draggable.being_dragged:
move_and_collide(movement)
sprite.handle_move(movement)
func _on_drag_move(movement: Vector2) -> void:
if draggable.being_dragged:
move_and_collide(movement)
sprite.handle_move(movement)
func _on_draggable_dragged() -> void:
drag_sound.play()
func _on_draggable_dropped() -> void:
drop_sound.play()

View file

@ -1,33 +1,53 @@
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@ -3,7 +3,7 @@ class_name Main
@onready var tree: SceneTree = get_tree()
@onready var container: Control = $"PrimaryCanvas/SafeMarginContainer"
@onready var ui_container: Control = $"InterfaceCanvas/SafeMarginContainer"
## The possible states the game can be in.
@ -61,7 +61,7 @@ func build_menu() -> void:
scene_menu = SCENE_MENU.instantiate()
scene_menu.selected_play.connect(_on_menu_selected_play)
scene_menu.selected_options.connect(_on_menu_selected_options)
container.add_child(scene_menu)
ui_container.add_child(scene_menu)
## Destroy the [MainGame].
func destroy_game() -> void:

View file

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shader_type canvas_item;
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void fragment() {
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