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https://github.com/Steffo99/hella-farm.git
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Start refactoring SummoningCircle
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parent
948234d7f3
commit
8fb258b493
4 changed files with 29 additions and 39 deletions
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@ -12,6 +12,7 @@ radius = 4.0
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script = ExtResource("1_sgl1t")
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[node name="Sprite" type="Sprite2D" parent="."]
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z_index = 5
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position = Vector2(0, 32)
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scale = Vector2(2, 2)
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texture = ExtResource("2_rbklw")
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@ -1,42 +1,29 @@
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extends Node2D
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class_name SummoningCircle
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@onready var spawner: Spawner = %"Spawner"
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## The scene to spawn.
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@export var scene_imp: PackedScene
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## The [SacrificeStone]s part of this summoning circle.
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var stones: Array[SacrificeStone] = []
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## Refresh the value of [field stones].
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## Refresh the value of [field stones], and reconnect signals accordingly.
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func refresh_stones() -> void:
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stones.map(func(stone: SacrificeStone):
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if stone == null:
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return
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if stone.sacrifice_changed.is_connected(self._on_sacrifice_changed):
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stone.sacrifice_changed.disconnect(self._on_sacrifice_changed)
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)
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stones.assign(
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find_children("*", "SacrificeStone", false, false)
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find_children("*", "SacrificeStone", true, false)
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)
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stones.map(func(stone: SacrificeStone):
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stone.sacrifice_changed.connect(self._on_sacrifice_changed)
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)
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func try_sacrifice() -> void:
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var first_monster = sacrifices[0]
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var all_same = true
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for m in sacrifices:
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if m != first_monster:
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all_same = false
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break
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if not all_same:
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return
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if first_monster == Enums.MonsterType.Sheep:
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spawn(scene_imp)
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func _ready() -> void:
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refresh_stones()
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func spawn(type: PackedScene) -> void:
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spawner.scene = type
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spawner.spawn()
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for s in stones:
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s.entity.queue_free()
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func _on_sacrifice_changed(_entity: Node2D, _type: Enums.MonsterType):
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refresh_sacrifices()
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try_sacrifice()
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func _on_sacrifice_changed(_entity: Node2D) -> void:
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Log.w(self, "Sacrifice has changed, but no summoning function is implemented.")
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@ -1,33 +1,34 @@
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[gd_scene load_steps=6 format=3 uid="uid://xj0pa287n1wo"]
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[gd_scene load_steps=5 format=3 uid="uid://xj0pa287n1wo"]
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[ext_resource type="Texture2D" uid="uid://n0wj20mduwy8" path="res://entities/summoning_circle.png" id="1_c6jmb"]
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[ext_resource type="Script" path="res://entities/summoning_circle.gd" id="1_x3bxd"]
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[ext_resource type="PackedScene" uid="uid://4d3ksr3171x4" path="res://entities/imp.tscn" id="2_48rxv"]
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[ext_resource type="PackedScene" uid="uid://ddpo03rb6068c" path="res://entities/sacrifice_stone.tscn" id="2_dwkfn"]
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[ext_resource type="PackedScene" uid="uid://tx1qi6ahlxjp" path="res://behaviours/spawner.tscn" id="3_p6s0q"]
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[node name="SummoningCircle" type="Node2D"]
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script = ExtResource("1_x3bxd")
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scene_imp = ExtResource("2_48rxv")
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[node name="Spawner" parent="." instance=ExtResource("3_p6s0q")]
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unique_name_in_owner = true
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[node name="Sprite" type="Sprite2D" parent="."]
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position = Vector2(2, 4)
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scale = Vector2(2, 2)
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texture = ExtResource("1_c6jmb")
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[node name="S1" parent="." instance=ExtResource("2_dwkfn")]
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position = Vector2(-92, -64)
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[node name="SacrificeStones" type="Node2D" parent="."]
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[node name="S2" parent="." instance=ExtResource("2_dwkfn")]
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[node name="StoneUp" parent="SacrificeStones" instance=ExtResource("2_dwkfn")]
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position = Vector2(0, -108)
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[node name="S3" parent="." instance=ExtResource("2_dwkfn")]
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[node name="StoneTopLeft" parent="SacrificeStones" instance=ExtResource("2_dwkfn")]
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position = Vector2(-92, -64)
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[node name="StoneTopRight" parent="SacrificeStones" instance=ExtResource("2_dwkfn")]
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position = Vector2(92, -64)
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[node name="S4" parent="." instance=ExtResource("2_dwkfn")]
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position = Vector2(75, 30)
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[node name="S5" parent="." instance=ExtResource("2_dwkfn")]
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[node name="StoneBottomLeft" parent="SacrificeStones" instance=ExtResource("2_dwkfn")]
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position = Vector2(-75, 30)
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[node name="StoneBottomRight" parent="SacrificeStones" instance=ExtResource("2_dwkfn")]
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position = Vector2(75, 30)
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1
enums.gd
1
enums.gd
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@ -4,6 +4,7 @@ class_name Enums
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enum ZIndex {
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EntityAir = 20,
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EntityGround = 10,
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SacrificeStone = 5,
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Props = 0,
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Terrain = -10,
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}
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