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Change CharacterBody2D motion_mode for Imp and Sheep to FLOATING

This commit is contained in:
Steffo 2024-04-19 18:19:37 +02:00
parent da0180c5be
commit 9c73dd7ebb
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
2 changed files with 2 additions and 0 deletions

View file

@ -27,6 +27,7 @@ radius = 40.0
[node name="Imp" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 14
motion_mode = 1
script = ExtResource("1_dixpc")
[node name="Sprite" parent="." instance=ExtResource("2_eqcdi")]

View file

@ -81,6 +81,7 @@ radius = 144.0
[node name="Sheep" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 14
motion_mode = 1
script = ExtResource("1_4dmll")
[node name="Sprite" parent="." instance=ExtResource("2_xbkrm")]