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Change CharacterBody2D
motion_mode
for Imp
and Sheep
to FLOATING
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parent
da0180c5be
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2 changed files with 2 additions and 0 deletions
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@ -27,6 +27,7 @@ radius = 40.0
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[node name="Imp" type="CharacterBody2D"]
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[node name="Imp" type="CharacterBody2D"]
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collision_layer = 8
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collision_layer = 8
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collision_mask = 14
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collision_mask = 14
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motion_mode = 1
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script = ExtResource("1_dixpc")
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script = ExtResource("1_dixpc")
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[node name="Sprite" parent="." instance=ExtResource("2_eqcdi")]
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[node name="Sprite" parent="." instance=ExtResource("2_eqcdi")]
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@ -81,6 +81,7 @@ radius = 144.0
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[node name="Sheep" type="CharacterBody2D"]
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[node name="Sheep" type="CharacterBody2D"]
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collision_layer = 8
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collision_layer = 8
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collision_mask = 14
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collision_mask = 14
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motion_mode = 1
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script = ExtResource("1_4dmll")
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script = ExtResource("1_4dmll")
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[node name="Sprite" parent="." instance=ExtResource("2_xbkrm")]
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[node name="Sprite" parent="." instance=ExtResource("2_xbkrm")]
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