mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-21 15:44:23 +00:00
Refactor Cursor
to be an Area2D
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parent
3d9233f01f
commit
b222f9a7ff
4 changed files with 24 additions and 8 deletions
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@ -10,12 +10,12 @@ signal cursor_exited(cursor: Cursor)
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var mouse_inside = false
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func _on_body_entered(body: Node2D) -> void:
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func _on_area_entered(body: Area2D) -> void:
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if body is Cursor:
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mouse_inside = true
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cursor_entered.emit(body)
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func _on_body_exited(body: Node2D) -> void:
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func _on_area_exited(body: Area2D) -> void:
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if body is Cursor:
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mouse_inside = true
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cursor_exited.emit(body)
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@ -9,5 +9,5 @@ input_pickable = false
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monitorable = false
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script = ExtResource("1_4hcxj")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="area_exited" from="." to="." method="_on_area_exited"]
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@ -1,9 +1,13 @@
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extends CharacterBody2D
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extends Area2D
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class_name Cursor
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## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
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signal dragged(node: Draggable)
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signal dropped(node: Draggable)
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@onready var game := MainGame.get_via_group(self)
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@ -14,5 +18,18 @@ static func get_via_group(node: Node) -> MainGame:
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return result[0]
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func find_closest_target() -> Draggable:
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var bodies = get_overlapping_bodies()
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var min_distance: float = INF
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var to_drag: Node = null
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for body in bodies:
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for target in body.find_children("Draggable", "Draggable", false, false):
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var distance = position.distance_to(target.position)
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if distance < min_distance:
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min_distance = distance
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to_drag = target
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return to_drag
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func _physics_process(_delta: float) -> void:
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move_and_collide(game.camera.get_global_mouse_position() - global_position)
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position += (game.camera.get_global_mouse_position() - global_position)
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@ -5,10 +5,9 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_j2mj5"]
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radius = 4.0
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[node name="Cursor" type="CharacterBody2D" groups=["cursor"]]
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[node name="Cursor" type="Area2D" groups=["cursor"]]
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collision_layer = 64
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collision_mask = 0
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motion_mode = 1
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script = ExtResource("1_1og6v")
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[node name="Shape" type="CollisionShape2D" parent="."]
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