mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-22 16:14:22 +00:00
35 lines
913 B
GDScript
35 lines
913 B
GDScript
extends Area2D
|
|
class_name Cursor
|
|
|
|
## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
|
|
|
|
|
|
signal dragged(node: Draggable)
|
|
signal dropped(node: Draggable)
|
|
|
|
|
|
@onready var game := MainGame.get_via_group(self)
|
|
|
|
|
|
static func get_via_group(node: Node) -> MainGame:
|
|
var result = node.get_tree().get_nodes_in_group("cursor")
|
|
if result.is_empty():
|
|
return null
|
|
return result[0]
|
|
|
|
|
|
func find_closest_target() -> Draggable:
|
|
var bodies = get_overlapping_bodies()
|
|
var min_distance: float = INF
|
|
var to_drag: Node = null
|
|
for body in bodies:
|
|
for target in body.find_children("Draggable", "Draggable", false, false):
|
|
var distance = position.distance_to(target.position)
|
|
if distance < min_distance:
|
|
min_distance = distance
|
|
to_drag = target
|
|
return to_drag
|
|
|
|
|
|
func _physics_process(_delta: float) -> void:
|
|
position += (game.camera.get_global_mouse_position() - global_position)
|