mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-24 17:14:23 +00:00
Refactor Cursor
to be an Area2D
This commit is contained in:
parent
3d9233f01f
commit
b222f9a7ff
4 changed files with 24 additions and 8 deletions
|
@ -10,12 +10,12 @@ signal cursor_exited(cursor: Cursor)
|
|||
var mouse_inside = false
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
func _on_area_entered(body: Area2D) -> void:
|
||||
if body is Cursor:
|
||||
mouse_inside = true
|
||||
cursor_entered.emit(body)
|
||||
|
||||
func _on_body_exited(body: Node2D) -> void:
|
||||
func _on_area_exited(body: Area2D) -> void:
|
||||
if body is Cursor:
|
||||
mouse_inside = true
|
||||
cursor_exited.emit(body)
|
||||
|
|
|
@ -9,5 +9,5 @@ input_pickable = false
|
|||
monitorable = false
|
||||
script = ExtResource("1_4hcxj")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
[connection signal="area_exited" from="." to="." method="_on_area_exited"]
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
extends CharacterBody2D
|
||||
extends Area2D
|
||||
class_name Cursor
|
||||
|
||||
## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
|
||||
|
||||
|
||||
signal dragged(node: Draggable)
|
||||
signal dropped(node: Draggable)
|
||||
|
||||
|
||||
@onready var game := MainGame.get_via_group(self)
|
||||
|
||||
|
||||
|
@ -14,5 +18,18 @@ static func get_via_group(node: Node) -> MainGame:
|
|||
return result[0]
|
||||
|
||||
|
||||
func find_closest_target() -> Draggable:
|
||||
var bodies = get_overlapping_bodies()
|
||||
var min_distance: float = INF
|
||||
var to_drag: Node = null
|
||||
for body in bodies:
|
||||
for target in body.find_children("Draggable", "Draggable", false, false):
|
||||
var distance = position.distance_to(target.position)
|
||||
if distance < min_distance:
|
||||
min_distance = distance
|
||||
to_drag = target
|
||||
return to_drag
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
move_and_collide(game.camera.get_global_mouse_position() - global_position)
|
||||
position += (game.camera.get_global_mouse_position() - global_position)
|
||||
|
|
|
@ -5,10 +5,9 @@
|
|||
[sub_resource type="CircleShape2D" id="CircleShape2D_j2mj5"]
|
||||
radius = 4.0
|
||||
|
||||
[node name="Cursor" type="CharacterBody2D" groups=["cursor"]]
|
||||
[node name="Cursor" type="Area2D" groups=["cursor"]]
|
||||
collision_layer = 64
|
||||
collision_mask = 0
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_1og6v")
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="."]
|
||||
|
|
Loading…
Reference in a new issue