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Add a couple of sheep animations

This commit is contained in:
Steffo 2024-04-15 22:20:13 +02:00
parent 034bdc6bd0
commit fb78e3f001
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
2 changed files with 71 additions and 1 deletions

View file

@ -6,8 +6,12 @@ class_name Sheep
@onready var sprite: SpriteLeftRight = $"Sprite"
@onready var drag_sound: AudioStreamPlayer2D = $"Draggable/DragSound"
@onready var drop_sound: AudioStreamPlayer2D = $"Draggable/DropSound"
@onready var animator: AnimationPlayer = $"Animator"
func _ready() -> void:
animator.play("RESET")
func _on_move(movement: Vector2) -> void:
if not draggable.being_dragged:
move_and_collide(movement)
@ -20,6 +24,8 @@ func _on_drag_move(movement: Vector2) -> void:
func _on_draggable_dragged() -> void:
drag_sound.play()
animator.play("wobble")
func _on_draggable_dropped() -> void:
drop_sound.play()
animator.play("RESET")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://bc2bm8lbol18w"]
[gd_scene load_steps=15 format=3 uid="uid://bc2bm8lbol18w"]
[ext_resource type="Script" path="res://entities/sheep.gd" id="1_4dmll"]
[ext_resource type="Texture2D" uid="uid://iljp5yn3ehfk" path="res://entities/sheep_left.png" id="2_t13f5"]
@ -13,12 +13,71 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_c5tcn"]
radius = 8.0
[sub_resource type="Animation" id="Animation_lxieb"]
resource_name = "wobble"
length = 3.0
loop_mode = 1
step = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:rotation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1.5, 2, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [0.0, -0.261799, 0.0, 0.261799, 0.0]
}
[sub_resource type="Animation" id="Animation_gokbg"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_s7ekl"]
resource_name = "shake"
length = 0.5
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2(0, 0), Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 0), Vector2(1, -1), Vector2(-1, 1), Vector2(1, 1), Vector2(1, 0), Vector2(-1, -1), Vector2(1, 0), Vector2(0, -1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_6mutq"]
_data = {
"RESET": SubResource("Animation_gokbg"),
"shake": SubResource("Animation_s7ekl"),
"wobble": SubResource("Animation_lxieb")
}
[node name="Sheep" type="CharacterBody2D"]
collision_layer = 8
collision_mask = 14
script = ExtResource("1_4dmll")
[node name="Sprite" parent="." instance=ExtResource("2_xbkrm")]
position = Vector2(1, 1)
scale = Vector2(2, 2)
texture = ExtResource("2_t13f5")
left_texture = ExtResource("2_t13f5")
@ -47,6 +106,11 @@ stream = ExtResource("4_nxjnl")
[node name="Edible" parent="." instance=ExtResource("6_3odsh")]
tag = &"Sheep"
[node name="Animator" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_6mutq")
}
[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
[connection signal="dragged" from="Draggable" to="." method="_on_draggable_dragged"]
[connection signal="dropped" from="Draggable" to="." method="_on_draggable_dropped"]