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121 commits

Author SHA1 Message Date
6dde00120d
Use HoverDetector in SkitterFromMouse 2024-04-14 03:49:28 +02:00
260a39371c
Change HoverDetector debug shape color to reddish 2024-04-14 03:45:01 +02:00
50c783b47f
Create HoverDetector behaviour 2024-04-14 03:43:58 +02:00
b00fc008d4
autosave shenanigans 2024-04-14 00:51:15 +02:00
3d412d6254
Create Counter behaviour
Look, I can count!
1, 2, 4, 3, 5...
2024-04-14 00:51:05 +02:00
d4ddd4e49c
Create SkitterFromMouse behaviour 2024-04-14 00:26:24 +02:00
6939796cdf
Add eaten signal to Edible 2024-04-14 00:23:33 +02:00
9dd74c154c
Hunter: move logging to signals 2024-04-14 00:23:03 +02:00
edbbd130dc
Move logging statements to separate signals 2024-04-14 00:13:26 +02:00
c3bdc1c653
Change Hunter debug area color to red 2024-04-14 00:05:39 +02:00
fa55e02180
WHY DOES AUTOSAVE NOT WORK 2024-04-13 23:56:57 +02:00
a637dcfdf7
OH COME ON 2024-04-13 23:56:36 +02:00
630eb88f22
Create Hunter behaviour, tracking Edible bodies inside a certain area 2024-04-13 23:56:22 +02:00
1738ad0ed0
i keep forgetting files 2024-04-13 23:43:39 +02:00
32c9345bfb
Create marker scene Edible to allow an entity to detect what other entities it can eat 2024-04-13 23:43:19 +02:00
91d1ba50fc
Remove unused target variable in MoveTowardsMouse 2024-04-13 23:41:23 +02:00
ab614ae84c
Move signals above exports in scripts 2024-04-13 23:41:00 +02:00
04110c9b26
i forgor a file 2024-04-13 23:40:45 +02:00
cc2874dd90
Create generic MoveTowardsMouse behaviour 2024-04-13 23:40:34 +02:00
0bb9d427e9
Connect debug print signal in Connectable 2024-04-13 23:28:17 +02:00
c0055761a4
Create Collectible behaviour based on @snowycoder's Gold entity 2024-04-13 23:27:36 +02:00