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d16126b48a
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Make a nice preview scene
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2024-04-20 05:08:16 +02:00 |
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f9f52c4f4a
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Start working on MoveTowardsPhysics
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2024-04-20 04:31:59 +02:00 |
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e2bbbccfea
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Reimplement dragging detection
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2024-04-20 03:49:32 +02:00 |
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da0180c5be
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THINGS YAY
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2024-04-19 04:30:35 +02:00 |
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fd91909d04
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Setup a nice little scene
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2024-04-19 03:46:21 +02:00 |
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496977996c
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I got lost hunting for a bug and i forgor commits
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2024-04-19 03:23:24 +02:00 |
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c20eb76fb9
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Again, remove Draggable from Imp
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2024-04-19 01:46:25 +02:00 |
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3341c86e39
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Sheep now work! Almost. Missing speed.
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2024-04-17 05:26:13 +02:00 |
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10f17c1e9e
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Refactor Spawner
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2024-04-16 03:02:19 +02:00 |
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034bdc6bd0
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Make Imp spawn Gold periodically
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2024-04-15 21:51:40 +02:00 |
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ffe54a0f1e
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Add the grass tileset and tilemap and terrain
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2024-04-15 06:41:22 +02:00 |
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Lorenzo Rossi
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c12ff464e2
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Add eat_target and imp behaviour
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2024-04-15 02:45:18 +02:00 |
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55c89c76e2
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Godot did something to MainGame
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2024-04-14 23:07:19 +02:00 |
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Lorenzo Rossi
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beb42d04ed
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Add cloud to spawn sheeps
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2024-04-14 22:36:34 +02:00 |
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Lorenzo Rossi
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2fc4f9e91a
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Add spawner and SpawnedEntities
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2024-04-14 19:48:13 +02:00 |
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3d17dcd3f0
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Make Sheep s Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
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2024-04-14 07:46:06 +02:00 |
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5ad13fb694
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MainGame : Add a couple Sheep to test their movement
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2024-04-14 05:13:56 +02:00 |
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b9624ab6bb
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Add some more Gold to MainGame to test
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2024-04-14 04:53:56 +02:00 |
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053e4831fe
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Add a warning if MainGame.get_ancestor fails
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2024-04-14 04:22:37 +02:00 |
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67b73e4def
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Rename menu_game to main_game (oops!)
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2024-04-14 04:12:33 +02:00 |
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