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a1189f053a
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Remove unused PlayableArea node
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2024-04-14 22:03:40 +02:00 |
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4f18cdaa65
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Configure CursorMagnet layer and mask
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2024-04-14 21:02:08 +02:00 |
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Lorenzo Rossi
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2fc4f9e91a
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Add spawner and SpawnedEntities
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2024-04-14 19:48:13 +02:00 |
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3d17dcd3f0
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Make Sheep s Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
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2024-04-14 07:46:06 +02:00 |
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5ad13fb694
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MainGame : Add a couple Sheep to test their movement
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2024-04-14 05:13:56 +02:00 |
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b9624ab6bb
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Add some more Gold to MainGame to test
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2024-04-14 04:53:56 +02:00 |
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78c4aa7636
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oh are you serious
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2024-04-14 04:22:47 +02:00 |
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053e4831fe
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Add a warning if MainGame.get_ancestor fails
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2024-04-14 04:22:37 +02:00 |
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78ff2a09e3
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I thought I had already renamed this??
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2024-04-14 04:20:23 +02:00 |
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67b73e4def
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Rename menu_game to main_game (oops!)
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2024-04-14 04:12:33 +02:00 |
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4b24dd1fc3
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Replace GameCamera.get_ancestor with the reference Game.camera
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2024-04-14 04:09:36 +02:00 |
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1aa785c08a
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Specify return type of MainGame.get_ancestor
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2024-04-14 04:07:35 +02:00 |
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735313b167
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Create basic GameCamera
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2024-04-14 04:07:18 +02:00 |
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ac1a35c938
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Configure MainGame
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2024-04-14 03:38:04 +02:00 |
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aa89f5c3e0
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Remove unused gameplay scene
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2024-04-14 03:37:06 +02:00 |
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Lorenzo Rossi
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df683f3141
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Add gold nugget
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2024-04-13 19:07:26 +02:00 |
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Lorenzo Rossi
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0724543d90
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Send help
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2024-04-13 16:38:05 +02:00 |
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