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18 lines
472 B
GDScript
18 lines
472 B
GDScript
extends CharacterBody2D
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class_name Cursor
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## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
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@onready var game := MainGame.get_via_group(self)
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static func get_via_group(node: Node) -> MainGame:
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var result = node.get_tree().get_nodes_in_group("cursor")
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if result.is_empty():
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return null
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return result[0]
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func _physics_process(_delta: float) -> void:
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move_and_collide(game.camera.get_global_mouse_position() - global_position)
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