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26 lines
484 B
GDScript
26 lines
484 B
GDScript
extends PanelContainer
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class_name GoldDisplay
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@onready var label: Label = %"Label"
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@onready var animator: AnimationPlayer = %"Animator"
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func set_text(value: int) -> void:
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label.text = "%d €" % value
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func increase(value: int):
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set_text(value)
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animator.stop()
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animator.play(&"increase")
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func decrease(value: int):
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set_text(value)
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animator.stop()
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animator.play(&"decrease")
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func change(new: int, old: int):
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if new > old:
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increase(new)
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elif old > new:
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decrease(new)
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