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hella-farm/scenes/game/gold_display.gd

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GDScript3
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extends PanelContainer
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class_name GoldDisplay
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@onready var label: Label = %"Label"
@onready var animator: AnimationPlayer = %"Animator"
func set_text(value: int) -> void:
label.text = "%d" % value
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func increase(value: int):
set_text(value)
animator.stop()
animator.play(&"increase")
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func decrease(value: int):
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set_text(value)
animator.stop()
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animator.play(&"decrease")
func change(new: int, old: int):
if new > old:
increase(new)
elif old > new:
decrease(new)