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hella-farm/behaviours/match_mouse_position.gd

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GDScript

extends Node
class_name MatchMousePosition
@onready var parent: Node2D = get_parent()
@onready var game := MainGame.get_ancestor(self)
func _physics_process(_delta: float) -> void:
var global_mouse_position: Vector2 = game.camera.get_global_mouse_position()
parent.global_position = global_mouse_position