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13 lines
251 B
GDScript
13 lines
251 B
GDScript
extends Sprite2D
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class_name SpriteLeftRight
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@export var left_texture: Texture2D
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@export var right_texture: Texture2D
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func handle_move(movement: Vector2):
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if movement.x > 0:
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texture = right_texture
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elif movement.x < 0:
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texture = left_texture
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