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26 lines
795 B
GDScript
26 lines
795 B
GDScript
extends Node2D
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class_name MoveTowardsMouse
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signal move(movement: Vector2)
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@export_range(-5, 5, 1) var speed := 1.0
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@onready var viewport: Viewport = get_viewport()
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@onready var target = get_parent()
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func get_relative_mouse_position():
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var viewport_position: Vector2 = viewport.position
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var viewport_mouse_position: Vector2 = viewport.get_mouse_position()
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var global_mouse_position: Vector2 = viewport_position + viewport_mouse_position
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var relative_mouse_position: Vector2 = global_mouse_position - global_position
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return relative_mouse_position
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func _physics_process(delta: float) -> void:
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var direction: Vector2 = position.direction_to(get_relative_mouse_position())
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var movement: Vector2 = direction * delta * speed
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Log.p(self, "Moving: %s" % movement)
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move.emit(movement)
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