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hella-farm/entities/imp.gd
2024-04-26 03:57:07 +02:00

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646 B
GDScript

extends CharacterBody2D
class_name Imp
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var eater: Eater = %"Eater"
@onready var animator: AnimationPlayer = %"Animator"
func _on_move(movement: Vector2):
move_and_collide(movement)
sprite.handle_move(movement)
func _on_eater_eaten(edible: Edible) -> void:
edible.get_parent().queue_free()
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
z_index = 1
eater.collision_mask = 16
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
z_index = 0
eater.collision_mask = 8
animator.play(&"RESET")