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Aggiunto debugjoin per aggiungere un giocatore dummy
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parent
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1 changed files with 17 additions and 0 deletions
17
main.py
17
main.py
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@ -660,6 +660,22 @@ def join(bot, update):
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bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def debugjoin(bot, update):
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"""Aggiungi un bot alla partita."""
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if __debug__:
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game = findgamebyid(update.message.chat['id'])
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if game is not None:
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if game.phase == 'Join':
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arg = update.message.text.split(" ")
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p = Player(random.randrange(0, 10000), arg[1])
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game.message(bot, s.player_joined.format(name=p.tusername))
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game.players.append(p)
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else:
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game.message(bot, s.error_join_phase_ended)
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else:
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bot.sendMessage(update.message.chat['id'], s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def status(bot, update):
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def status(bot, update):
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"""Visualizza lo stato della partita."""
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"""Visualizza lo stato della partita."""
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game = findgamebyid(update.message.chat['id'])
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game = findgamebyid(update.message.chat['id'])
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@ -971,6 +987,7 @@ def debuggameslist(bot, update):
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updater.dispatcher.add_handler(CommandHandler('ping', ping))
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updater.dispatcher.add_handler(CommandHandler('ping', ping))
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updater.dispatcher.add_handler(CommandHandler('newgame', newgame))
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updater.dispatcher.add_handler(CommandHandler('newgame', newgame))
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updater.dispatcher.add_handler(CommandHandler('join', join))
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updater.dispatcher.add_handler(CommandHandler('join', join))
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updater.dispatcher.add_handler(CommandHandler('debugjoin', debugjoin))
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updater.dispatcher.add_handler(CommandHandler('endjoin', endjoin))
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updater.dispatcher.add_handler(CommandHandler('endjoin', endjoin))
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updater.dispatcher.add_handler(CommandHandler('vote', vote))
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updater.dispatcher.add_handler(CommandHandler('vote', vote))
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updater.dispatcher.add_handler(CommandHandler('endday', endday))
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updater.dispatcher.add_handler(CommandHandler('endday', endday))
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