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https://github.com/RYGhub/royal-mifia.git
synced 2024-11-25 07:04:18 +00:00
Completata la conversione anche nei ruoli
This commit is contained in:
parent
4157ca3ace
commit
c526c020f4
13 changed files with 61 additions and 64 deletions
10
main.py
10
main.py
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@ -50,7 +50,7 @@ class Player:
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def kill(self, bot):
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"""Uccidi il giocatore."""
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self.role.ondeath(bot, self.game)
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self.role.ondeath(bot)
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self.alive = False
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@ -259,11 +259,11 @@ class Game:
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self.message(bot, s.mifia_target_protected.format(target=killed.tusername,
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icon=killed.protectedby.role.icon,
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protectedby=killed.protectedby.tusername))
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# Attiva gli onendday
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# Attiva gli \
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for currentrole in rolepriority:
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for player in self.playersinrole[currentrole.__name__]:
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if player.alive:
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player.role.onendday(bot, self)
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player.role.onendday(bot)
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# Cancella tutti i voti
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for player in self.players:
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player.votingfor = None
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@ -380,7 +380,7 @@ class Game:
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self.assignroles(bot)
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self.message(bot, s.roles_assigned_successfully)
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for player in self.players:
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player.role.onstartgame(bot, self)
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player.role.onstartgame(bot)
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def revealallroles(self, bot):
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text = s.status_header.format(name=self.name, admin=self.admin.tusername, phase=self.phase)
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@ -690,7 +690,7 @@ def power(bot, update):
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if player is not None:
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if player.alive:
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if len(cmd) > 2:
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player.role.power(bot, game, cmd[2])
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player.role.power(bot, cmd[2])
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else:
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player.message(bot, s.error_missing_parameters)
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else:
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@ -19,9 +19,9 @@ class Angelo(Role):
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else:
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return "<Role: Angelo, protecting {target}>".format(target=self.protecting.tusername)
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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# Imposta qualcuno come protetto
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selected = game.findplayerbyusername(arg)
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selected = self.player.game.findplayerbyusername(arg)
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if selected is None:
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self.player.message(bot, s.error_username)
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return
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@ -38,7 +38,7 @@ class Angelo(Role):
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else:
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self.player.message(bot, s.error_angel_no_selfprotect)
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def onendday(self, bot, game):
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def onendday(self, bot):
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# Resetta la protezione
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if self.protecting is not None:
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self.protecting.protectedby = None
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@ -16,13 +16,13 @@ class Corrotto(Role):
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def __repr__(self) -> str:
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return "<Role: Corrotto, {uses} uses left>".format(uses=self.poweruses)
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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# Indaga sul vero ruolo di una persona, se sono ancora disponibili usi del potere.
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if self.poweruses <= 0:
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# Non hai abbastanza cariche!
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self.player.message(bot, s.error_no_uses)
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return
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target = game.findplayerbyusername(arg)
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target = self.player.game.findplayerbyusername(arg)
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if target is None:
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# Username non valido
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self.player.message(bot, s.error_username)
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@ -34,6 +34,6 @@ class Corrotto(Role):
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role=target.role.name,
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left=self.poweruses))
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def onendday(self, bot, game):
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def onendday(self, bot):
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# Ripristina il potere
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self.poweruses = self.refillpoweruses
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@ -17,7 +17,7 @@ class Derek(Role):
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def __repr__(self) -> str:
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return "<Role: Derek>"
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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# Attiva / disattiva la morte alla fine del round
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self.deathwish = not self.deathwish
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if self.deathwish:
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@ -26,8 +26,8 @@ class Derek(Role):
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self.player.message(bot, s.derek_deathwish_set)
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def onendday(self, bot, game):
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def onendday(self, bot):
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if self.deathwish:
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game.message(bot, s.derek_deathwish_successful.format(name=self.player.tusername))
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self.player.kill(bot, game)
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self.player.game.message(bot, s.derek_deathwish_successful.format(name=self.player.tusername))
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self.player.kill(bot, self.player.game)
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self.chaos = True
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@ -1,6 +1,5 @@
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from .Role import Role
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import strings as s
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import random
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class Disastro(Role):
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"""L'investigatore sbadato investiga, ma giunge a conclusioni sbagliate..."""
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@ -17,16 +16,16 @@ class Disastro(Role):
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def __repr__(self) -> str:
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return "<Role: Investigatore, {uses} uses left>".format(uses=self.poweruses)
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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# Indaga sul vero ruolo di una persona, se sono ancora disponibili usi del potere.
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if self.poweruses > 0:
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target = game.findplayerbyusername(arg)
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target = self.player.game.findplayerbyusername(arg)
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if target is not None:
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self.poweruses -= 1
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randomrole = game.getrandomrole()
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randomrole = self.player.game.getrandomrole()
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while isinstance(target.role, randomrole):
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# TODO: se ci fossero solo disastri in una partita cosa succederebbe?
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randomrole = game.getrandomrole()
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randomrole = self.player.game.getrandomrole()
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self.player.message(bot, s.detective_discovery.format(target=target.tusername,
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icon=randomrole.icon,
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role=randomrole.name,
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@ -36,10 +35,10 @@ class Disastro(Role):
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else:
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self.player.message(bot, s.error_no_uses)
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def onendday(self, bot, game):
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def onendday(self, bot):
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# Ripristina il potere
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self.poweruses = self.refillpoweruses
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def ondeath(self, bot, game):
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def ondeath(self, bot):
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self.icon = s.disaster_icon
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self.name = s.disaster_name
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@ -16,13 +16,13 @@ class Investigatore(Role):
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def __repr__(self) -> str:
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return "<Role: Investigatore, {uses} uses left>".format(uses=self.poweruses)
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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# Indaga sul vero ruolo di una persona, se sono ancora disponibili usi del potere.
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if self.poweruses <= 0:
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# Non hai abbastanza cariche!
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self.player.message(bot, s.error_no_uses)
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return
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target = game.findplayerbyusername(arg)
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target = self.player.game.findplayerbyusername(arg)
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if target is None:
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# Username non valido
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self.player.message(bot, s.error_username)
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@ -34,6 +34,6 @@ class Investigatore(Role):
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role=target.role.name,
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left=self.poweruses))
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def onendday(self, bot, game):
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def onendday(self, bot):
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# Ripristina il potere
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self.poweruses = self.refillpoweruses
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@ -12,9 +12,9 @@ class Mamma(Role):
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def __repr__(self) -> str:
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return "<Role: Mamma>"
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def onstartgame(self, bot, game):
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def onstartgame(self, bot):
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# Scegli un bersaglio casuale che non sia il giocatore stesso
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possibletargets = game.players.copy()
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possibletargets = self.player.game.players.copy()
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possibletargets.remove(self.player)
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target = random.sample(possibletargets, 1)[0]
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self.player.message(bot, s.mom_discovery.format(target=target.tusername,
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@ -1,5 +1,4 @@
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from .Role import Role
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import random
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import strings as s
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class Mifioso(Role):
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@ -19,9 +18,9 @@ class Mifioso(Role):
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else:
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return "<Role: Mifioso, targeting {target}>".format(target=self.target.tusername)
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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# Imposta una persona come bersaglio da uccidere.
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selected = game.findplayerbyusername(arg)
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selected = self.player.game.findplayerbyusername(arg)
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if selected is None:
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self.player.message(bot, s.error_username)
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return
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@ -29,8 +28,8 @@ class Mifioso(Role):
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self.player.message(bot, s.mifia_target_selected.format(target=self.target.tusername))
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def onendday(self, bot, game):
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if game.votingmifia:
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def onendday(self, bot):
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if self.player.game.votingmifia:
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# Se la partita è in modalità votingmifia l'uccisione della mifia viene gestita dalla classe Game
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self.target = None
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else:
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if self.target.protectedby is None:
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# Uccisione riuscita
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self.target.kill(bot, self)
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game.message(bot, s.mifia_target_killed.format(target=self.target.tusername,
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self.player.game.message(bot, s.mifia_target_killed.format(target=self.target.tusername,
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icon=self.target.role.icon,
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role=self.target.role.name))
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else:
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# Bersaglio protetto da un angelo
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game.message(bot, s.mifia_target_protected.format(target=self.target.tusername,
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self.player.game.message(bot, s.mifia_target_protected.format(target=self.target.tusername,
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icon=self.target.protectedby.role.icon,
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protectedby=self.target.protectedby.tusername))
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self.target = None
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@ -15,18 +15,18 @@ class Role:
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def __str__(self) -> str:
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return "{} {}".format(self.icon, self.name)
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def power(self, bot, game, arg):
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def power(self, bot, arg):
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"""Il potere del ruolo. Si attiva quando il bot riceve un /power in chat privata."""
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pass
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def onendday(self, bot, game):
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def onendday(self, bot):
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"""Metodo chiamato alla fine di ogni giorno."""
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pass
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def ondeath(self, bot, game):
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def ondeath(self, bot):
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"""Metodo chiamato alla morte del giocatore."""
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pass
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def onstartgame(self, bot, game):
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def onstartgame(self, bot):
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"""Metodo chiamato all'inizio della partita."""
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pass
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@ -13,10 +13,10 @@ class Servitore(Role):
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def __repr__(self) -> str:
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return "<Role: Servitore del Caos>"
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def onendday(self, bot, game):
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for chaoslord in game.playersinrole["SignoreDelCaos"]:
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def onendday(self, bot):
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for chaoslord in self.player.game.playersinrole["SignoreDelCaos"]:
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if chaoslord.alive:
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break
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else:
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game.changerole(bot, self.player, SignoreDelCaos)
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game.message(bot, s.chaos_servant_inherited)
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self.player.game.changerole(bot, self.player, SignoreDelCaos)
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self.player.game.message(bot, s.chaos_servant_inherited)
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@ -1,6 +1,5 @@
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from .Role import Role
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import strings as s
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import random
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class SignoreDelCaos(Role):
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"""Il Signore del Caos è un Derek negli ultimi secondi prima della morte.
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@ -17,20 +16,20 @@ class SignoreDelCaos(Role):
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def __repr__(self) -> str:
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return "<Role: Signore del Caos>"
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def power(self, bot, game, arg):
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selected = game.findplayerbyusername(arg)
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def power(self, bot, arg):
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selected = self.player.game.findplayerbyusername(arg)
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if selected is not None and selected is not self.player and selected.alive:
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self.target = selected
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self.player.message(bot, s.chaos_lord_target_selected.format(target=self.target.tusername))
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else:
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self.player.message(bot, s.error_no_username)
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def onendday(self, bot, game):
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def onendday(self, bot):
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if self.target is not None:
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if self.target.alive and self.player.alive:
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if not isinstance(self.target.role, SignoreDelCaos):
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randomrole = game.getrandomrole()
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game.changerole(bot, self.target, randomrole)
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game.message(bot, s.chaos_lord_randomized)
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randomrole = self.player.game.getrandomrole()
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self.player.game.changerole(bot, self.target, randomrole)
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self.player.game.message(bot, s.chaos_lord_randomized)
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else:
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game.message(bot, s.chaos_lord_failed)
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self.player.game.message(bot, s.chaos_lord_failed)
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@ -18,21 +18,21 @@ class Stagista(Role):
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def __repr__(self) -> str:
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return "<Role: Stagista>"
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def power(self, bot, game, arg):
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target = game.findplayerbyusername(arg)
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def power(self, bot, arg):
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target = self.player.game.findplayerbyusername(arg)
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if target is not None and target is not self.player and target.alive:
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self.master = target
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self.player.message(bot, s.intern_started_internship.format(master=self.master.tusername))
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else:
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self.player.message(bot, s.error_no_username)
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def onendday(self, bot, game):
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def onendday(self, bot):
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if self.master is not None:
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if isinstance(self.master.role, Derek) and self.master.role.chaos:
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game.message(bot, s.intern_chaos_summoned)
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self.player.game.message(bot, s.intern_chaos_summoned)
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self.master.alive = True
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game.changerole(bot, self.master, SignoreDelCaos)
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game.changerole(bot, self.player, Servitore)
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self.player.game.changerole(bot, self.master, SignoreDelCaos)
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self.player.game.changerole(bot, self.player, Servitore)
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else:
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game.message(bot, s.intern_changed_role.format(icon=self.master.role.__class__.icon, role=self.master.role.__class__.name))
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game.changerole(bot, self.player, self.master.role.__class__)
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self.player.game.message(bot, s.intern_changed_role.format(icon=self.master.role.__class__.icon, role=self.master.role.__class__.name))
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self.player.game.changerole(bot, self.player, self.master.role.__class__)
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@ -12,14 +12,14 @@ class Terrorista(Role):
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def __repr__(self) -> str:
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return "<Role: Terrorista>"
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def ondeath(self, bot, game):
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def ondeath(self, bot):
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# Se è stato ucciso da una votazione, attiva il suo potere
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if self.player == game.lastlynch:
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game.message(bot, s.terrorist_kaboom)
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for selectedplayer in game.players:
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if self.player == self.player.game.lastlynch:
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self.player.game.message(bot, s.terrorist_kaboom)
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for selectedplayer in self.player.game.players:
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# Elimina ogni giocatore che sta votando per sè stesso
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if selectedplayer.votingfor == self.player:
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game.message(bot, s.terrorist_target_killed.format(target=selectedplayer.tusername,
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self.player.game.message(bot, s.terrorist_target_killed.format(target=selectedplayer.tusername,
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icon=selectedplayer.role.icon,
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role=selectedplayer.role.name))
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selectedplayer.kill(bot, game)
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selectedplayer.kill(bot, self.player.game)
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