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Reduce healing dice quantity
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parent
68e1d40164
commit
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1 changed files with 2 additions and 2 deletions
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@ -80,7 +80,7 @@ class HealingComponent:
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def __init__(self):
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def __init__(self):
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# ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!!
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# ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!!
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self.dice_number = random.randrange(1, 21)
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self.dice_number = random.randrange(1, 11)
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self.dice_type = random.sample(self.dice_type_distribution, 1)[0]
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self.dice_type = random.sample(self.dice_type_distribution, 1)[0]
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self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1)
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self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1)
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@ -140,7 +140,7 @@ class StatsComponent:
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class Spell:
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class Spell:
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version = "3.1"
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version = "3.2"
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damaging_spell_chance = 0.8
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damaging_spell_chance = 0.8
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healing_spell_chance = 0.8 # If not a damaging spell
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healing_spell_chance = 0.8 # If not a damaging spell
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