2024-11-05 12:11:03 +00:00
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import { ReviewData } from "./review.ts";
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2024-06-16 11:49:13 +00:00
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export interface GameBaseIdentifier {
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2024-11-05 12:11:03 +00:00
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type: string;
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synced_on?: string;
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2024-06-16 11:49:13 +00:00
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}
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export interface GameSteamIdentifier extends GameBaseIdentifier {
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type: "steam";
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appid: string;
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name?: string;
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}
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export type GameIdentifier = GameSteamIdentifier;
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export interface GameData extends ReviewData {
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active?: boolean;
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progress?: GameProgress;
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hours_played?: number;
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2024-06-16 11:49:13 +00:00
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2024-11-05 12:11:03 +00:00
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purchased_on?: Date;
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started_on?: Date;
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beaten_on?: Date;
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completed_on?: Date;
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mastered_on?: Date;
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identifiers?: GameIdentifier[];
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}
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2024-06-16 11:49:13 +00:00
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2024-11-05 12:11:03 +00:00
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export type GamePage = Lume.Page<GameData>;
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2024-11-05 12:11:03 +00:00
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export enum GameProgress {
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Unset = "",
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NotApplicable = "notapplicable",
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New = "new",
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Started = "started",
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Beaten = "beaten",
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Completed = "completed",
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Mastered = "mastered",
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}
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2024-11-05 12:11:03 +00:00
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export function gameProgressToIconDef(progress?: GameProgress): string {
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switch (progress) {
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case undefined:
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return "";
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case GameProgress.Unset:
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return "";
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case GameProgress.NotApplicable:
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return "fa-x";
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case GameProgress.New:
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return "fa-ellipsis";
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case GameProgress.Started:
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return "fa-play";
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case GameProgress.Beaten:
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return "fa-circle-check";
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case GameProgress.Completed:
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return "fa-star";
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case GameProgress.Mastered:
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return "fa-trophy";
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}
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}
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export function gameProgressToClassName(progress?: GameProgress): string {
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switch (progress) {
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case undefined:
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return "progress-unset";
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case GameProgress.Unset:
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return "progress-unset";
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case GameProgress.NotApplicable:
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return "progress-notapplicable";
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case GameProgress.New:
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return "progress-new";
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case GameProgress.Started:
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return "progress-started";
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case GameProgress.Beaten:
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return "progress-beaten";
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case GameProgress.Completed:
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return "progress-completed";
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case GameProgress.Mastered:
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return "progress-mastered";
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}
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}
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export function gameProgressToTitle(progress?: GameProgress): string {
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switch (progress) {
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case undefined:
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return "";
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case GameProgress.Unset:
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return "";
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case GameProgress.NotApplicable:
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return "Not applicable";
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case GameProgress.New:
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return "New";
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case GameProgress.Started:
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return "Started";
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case GameProgress.Beaten:
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return "Beaten";
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case GameProgress.Completed:
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return "Completed";
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case GameProgress.Mastered:
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return "Mastered";
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}
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}
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// Duplicated in _static/scripting/sort.js
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export function gameProgressToNumber(progress?: GameProgress): number {
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switch (progress) {
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case undefined:
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return 0;
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case GameProgress.Unset:
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return 0;
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case GameProgress.NotApplicable:
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return 5;
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case GameProgress.New:
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return 10;
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case GameProgress.Started:
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return 20;
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case GameProgress.Beaten:
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return 30;
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case GameProgress.Completed:
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return 40;
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case GameProgress.Mastered:
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return 50;
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}
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}
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export function compareGameProgress(a: GameData, b: GameData): number {
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return gameProgressToNumber(a.progress) - gameProgressToNumber(b.progress);
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}
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