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better-tee/Assets/Packages/Mirror/Runtime/Messages.cs

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2019-09-17 15:43:32 +00:00
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Mirror
{
public interface IMessageBase
{
void Deserialize(NetworkReader reader);
void Serialize(NetworkWriter writer);
}
public abstract class MessageBase : IMessageBase
{
// De-serialize the contents of the reader into this message
public virtual void Deserialize(NetworkReader reader) {}
// Serialize the contents of this message into the writer
public virtual void Serialize(NetworkWriter writer) {}
}
#region General Typed Messages
public class StringMessage : MessageBase
{
public string value;
public StringMessage() {}
public StringMessage(string v)
{
value = v;
}
public override void Deserialize(NetworkReader reader)
{
value = reader.ReadString();
}
public override void Serialize(NetworkWriter writer)
{
writer.WriteString(value);
}
}
public class ByteMessage : MessageBase
{
public byte value;
public ByteMessage() {}
public ByteMessage(byte v)
{
value = v;
}
public override void Deserialize(NetworkReader reader)
{
value = reader.ReadByte();
}
public override void Serialize(NetworkWriter writer)
{
writer.WriteByte(value);
}
}
public class BytesMessage : MessageBase
{
public byte[] value;
public BytesMessage() {}
public BytesMessage(byte[] v)
{
value = v;
}
public override void Deserialize(NetworkReader reader)
{
value = reader.ReadBytesAndSize();
}
public override void Serialize(NetworkWriter writer)
{
writer.WriteBytesAndSize(value);
}
}
public class IntegerMessage : MessageBase
{
public int value;
public IntegerMessage() {}
public IntegerMessage(int v)
{
value = v;
}
public override void Deserialize(NetworkReader reader)
{
value = reader.ReadPackedInt32();
}
public override void Serialize(NetworkWriter writer)
{
writer.WritePackedInt32(value);
}
}
public class DoubleMessage : MessageBase
{
public double value;
public DoubleMessage() {}
public DoubleMessage(double v)
{
value = v;
}
public override void Deserialize(NetworkReader reader)
{
value = reader.ReadDouble();
}
public override void Serialize(NetworkWriter writer)
{
writer.WriteDouble(value);
}
}
public class EmptyMessage : MessageBase
{
public override void Deserialize(NetworkReader reader) {}
public override void Serialize(NetworkWriter writer) {}
}
#endregion
#region Public System Messages
public class ErrorMessage : ByteMessage {}
public struct ReadyMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
public struct NotReadyMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
public struct AddPlayerMessage : IMessageBase
{
public byte[] value;
public void Deserialize(NetworkReader reader)
{
value = reader.ReadBytesAndSize();
}
public void Serialize(NetworkWriter writer)
{
writer.WriteBytesAndSize(value);
}
}
public struct RemovePlayerMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
public struct DisconnectMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
public struct ConnectMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
public struct SceneMessage : IMessageBase
{
public string sceneName;
public LoadSceneMode sceneMode; // Single = 0, Additive = 1
public LocalPhysicsMode physicsMode; // None = 0, Physics3D = 1, Physics2D = 2
public void Deserialize(NetworkReader reader)
{
sceneName = reader.ReadString();
sceneMode = (LoadSceneMode)reader.ReadByte();
physicsMode = (LocalPhysicsMode)reader.ReadByte();
}
public void Serialize(NetworkWriter writer)
{
writer.WriteString(sceneName);
writer.WriteByte((byte)sceneMode);
writer.WriteByte((byte)physicsMode);
}
}
#endregion
#region System Messages requried for code gen path
struct CommandMessage : IMessageBase
{
public uint netId;
public int componentIndex;
public int functionHash;
// the parameters for the Cmd function
// -> ArraySegment to avoid unnecessary allocations
public ArraySegment<byte> payload;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
componentIndex = (int)reader.ReadPackedUInt32();
functionHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here
payload = reader.ReadBytesAndSizeSegment();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WritePackedUInt32((uint)componentIndex);
writer.WriteInt32(functionHash);
writer.WriteBytesAndSizeSegment(payload);
}
}
struct RpcMessage : IMessageBase
{
public uint netId;
public int componentIndex;
public int functionHash;
// the parameters for the Cmd function
// -> ArraySegment to avoid unnecessary allocations
public ArraySegment<byte> payload;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
componentIndex = (int)reader.ReadPackedUInt32();
functionHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here
payload = reader.ReadBytesAndSizeSegment();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WritePackedUInt32((uint)componentIndex);
writer.WriteInt32(functionHash);
writer.WriteBytesAndSizeSegment(payload);
}
}
struct SyncEventMessage : IMessageBase
{
public uint netId;
public int componentIndex;
public int functionHash;
// the parameters for the Cmd function
// -> ArraySegment to avoid unnecessary allocations
public ArraySegment<byte> payload;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
componentIndex = (int)reader.ReadPackedUInt32();
functionHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here
payload = reader.ReadBytesAndSizeSegment();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WritePackedUInt32((uint)componentIndex);
writer.WriteInt32(functionHash);
writer.WriteBytesAndSizeSegment(payload);
}
}
#endregion
#region Internal System Messages
struct SpawnPrefabMessage : IMessageBase
{
public uint netId;
public bool owner;
public Guid assetId;
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
// the serialized component data
// -> ArraySegment to avoid unnecessary allocations
public ArraySegment<byte> payload;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
owner = reader.ReadBoolean();
assetId = reader.ReadGuid();
position = reader.ReadVector3();
rotation = reader.ReadQuaternion();
scale = reader.ReadVector3();
payload = reader.ReadBytesAndSizeSegment();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WriteBoolean(owner);
writer.WriteGuid(assetId);
writer.WriteVector3(position);
writer.WriteQuaternion(rotation);
writer.WriteVector3(scale);
writer.WriteBytesAndSizeSegment(payload);
}
}
struct SpawnSceneObjectMessage : IMessageBase
{
public uint netId;
public bool owner;
public ulong sceneId;
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
// the serialized component data
// -> ArraySegment to avoid unnecessary allocations
public ArraySegment<byte> payload;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
owner = reader.ReadBoolean();
sceneId = reader.ReadUInt64();
position = reader.ReadVector3();
rotation = reader.ReadQuaternion();
scale = reader.ReadVector3();
payload = reader.ReadBytesAndSizeSegment();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WriteBoolean(owner);
writer.WriteUInt64(sceneId);
writer.WriteVector3(position);
writer.WriteQuaternion(rotation);
writer.WriteVector3(scale);
writer.WriteBytesAndSizeSegment(payload);
}
}
struct ObjectSpawnStartedMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
struct ObjectSpawnFinishedMessage : IMessageBase
{
public void Deserialize(NetworkReader reader) { }
public void Serialize(NetworkWriter writer) { }
}
struct ObjectDestroyMessage : IMessageBase
{
public uint netId;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
}
}
struct ObjectHideMessage : IMessageBase
{
public uint netId;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
}
}
struct ClientAuthorityMessage : IMessageBase
{
public uint netId;
public bool authority;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
authority = reader.ReadBoolean();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WriteBoolean(authority);
}
}
struct UpdateVarsMessage : IMessageBase
{
public uint netId;
// the serialized component data
// -> ArraySegment to avoid unnecessary allocations
public ArraySegment<byte> payload;
public void Deserialize(NetworkReader reader)
{
netId = reader.ReadPackedUInt32();
payload = reader.ReadBytesAndSizeSegment();
}
public void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(netId);
writer.WriteBytesAndSizeSegment(payload);
}
}
// A client sends this message to the server
// to calculate RTT and synchronize time
struct NetworkPingMessage : IMessageBase
{
public double clientTime;
public NetworkPingMessage(double value)
{
clientTime = value;
}
public void Deserialize(NetworkReader reader)
{
clientTime = reader.ReadDouble();
}
public void Serialize(NetworkWriter writer)
{
writer.WriteDouble(clientTime);
}
}
// The server responds with this message
// The client can use this to calculate RTT and sync time
struct NetworkPongMessage : IMessageBase
{
public double clientTime;
public double serverTime;
public void Deserialize(NetworkReader reader)
{
clientTime = reader.ReadDouble();
serverTime = reader.ReadDouble();
}
public void Serialize(NetworkWriter writer)
{
writer.WriteDouble(clientTime);
writer.WriteDouble(serverTime);
}
}
#endregion
}