mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-25 16:34:17 +00:00
492 lines
13 KiB
C#
492 lines
13 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Mirror
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{
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public interface IMessageBase
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{
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void Deserialize(NetworkReader reader);
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void Serialize(NetworkWriter writer);
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}
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public abstract class MessageBase : IMessageBase
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{
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// De-serialize the contents of the reader into this message
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public virtual void Deserialize(NetworkReader reader) {}
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// Serialize the contents of this message into the writer
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public virtual void Serialize(NetworkWriter writer) {}
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}
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#region General Typed Messages
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public class StringMessage : MessageBase
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{
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public string value;
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public StringMessage() {}
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public StringMessage(string v)
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{
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value = v;
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}
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public override void Deserialize(NetworkReader reader)
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{
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value = reader.ReadString();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.WriteString(value);
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}
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}
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public class ByteMessage : MessageBase
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{
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public byte value;
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public ByteMessage() {}
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public ByteMessage(byte v)
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{
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value = v;
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}
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public override void Deserialize(NetworkReader reader)
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{
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value = reader.ReadByte();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.WriteByte(value);
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}
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}
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public class BytesMessage : MessageBase
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{
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public byte[] value;
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public BytesMessage() {}
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public BytesMessage(byte[] v)
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{
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value = v;
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}
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public override void Deserialize(NetworkReader reader)
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{
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value = reader.ReadBytesAndSize();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.WriteBytesAndSize(value);
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}
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}
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public class IntegerMessage : MessageBase
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{
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public int value;
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public IntegerMessage() {}
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public IntegerMessage(int v)
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{
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value = v;
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}
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public override void Deserialize(NetworkReader reader)
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{
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value = reader.ReadPackedInt32();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedInt32(value);
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}
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}
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public class DoubleMessage : MessageBase
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{
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public double value;
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public DoubleMessage() {}
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public DoubleMessage(double v)
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{
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value = v;
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}
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public override void Deserialize(NetworkReader reader)
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{
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value = reader.ReadDouble();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.WriteDouble(value);
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}
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}
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public class EmptyMessage : MessageBase
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{
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public override void Deserialize(NetworkReader reader) {}
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public override void Serialize(NetworkWriter writer) {}
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}
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#endregion
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#region Public System Messages
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public class ErrorMessage : ByteMessage {}
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public struct ReadyMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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public struct NotReadyMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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public struct AddPlayerMessage : IMessageBase
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{
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public byte[] value;
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public void Deserialize(NetworkReader reader)
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{
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value = reader.ReadBytesAndSize();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WriteBytesAndSize(value);
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}
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}
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public struct RemovePlayerMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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public struct DisconnectMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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public struct ConnectMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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public struct SceneMessage : IMessageBase
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{
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public string sceneName;
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public LoadSceneMode sceneMode; // Single = 0, Additive = 1
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public LocalPhysicsMode physicsMode; // None = 0, Physics3D = 1, Physics2D = 2
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public void Deserialize(NetworkReader reader)
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{
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sceneName = reader.ReadString();
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sceneMode = (LoadSceneMode)reader.ReadByte();
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physicsMode = (LocalPhysicsMode)reader.ReadByte();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WriteString(sceneName);
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writer.WriteByte((byte)sceneMode);
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writer.WriteByte((byte)physicsMode);
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}
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}
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#endregion
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#region System Messages requried for code gen path
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struct CommandMessage : IMessageBase
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{
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public uint netId;
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public int componentIndex;
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public int functionHash;
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// the parameters for the Cmd function
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// -> ArraySegment to avoid unnecessary allocations
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public ArraySegment<byte> payload;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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componentIndex = (int)reader.ReadPackedUInt32();
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functionHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here
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payload = reader.ReadBytesAndSizeSegment();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WritePackedUInt32((uint)componentIndex);
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writer.WriteInt32(functionHash);
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writer.WriteBytesAndSizeSegment(payload);
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}
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}
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struct RpcMessage : IMessageBase
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{
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public uint netId;
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public int componentIndex;
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public int functionHash;
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// the parameters for the Cmd function
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// -> ArraySegment to avoid unnecessary allocations
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public ArraySegment<byte> payload;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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componentIndex = (int)reader.ReadPackedUInt32();
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functionHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here
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payload = reader.ReadBytesAndSizeSegment();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WritePackedUInt32((uint)componentIndex);
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writer.WriteInt32(functionHash);
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writer.WriteBytesAndSizeSegment(payload);
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}
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}
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struct SyncEventMessage : IMessageBase
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{
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public uint netId;
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public int componentIndex;
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public int functionHash;
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// the parameters for the Cmd function
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// -> ArraySegment to avoid unnecessary allocations
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public ArraySegment<byte> payload;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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componentIndex = (int)reader.ReadPackedUInt32();
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functionHash = reader.ReadInt32(); // hash is always 4 full bytes, WritePackedInt would send 1 extra byte here
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payload = reader.ReadBytesAndSizeSegment();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WritePackedUInt32((uint)componentIndex);
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writer.WriteInt32(functionHash);
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writer.WriteBytesAndSizeSegment(payload);
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}
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}
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#endregion
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#region Internal System Messages
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struct SpawnPrefabMessage : IMessageBase
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{
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public uint netId;
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public bool owner;
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public Guid assetId;
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public Vector3 position;
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public Quaternion rotation;
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public Vector3 scale;
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// the serialized component data
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// -> ArraySegment to avoid unnecessary allocations
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public ArraySegment<byte> payload;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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owner = reader.ReadBoolean();
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assetId = reader.ReadGuid();
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position = reader.ReadVector3();
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rotation = reader.ReadQuaternion();
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scale = reader.ReadVector3();
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payload = reader.ReadBytesAndSizeSegment();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WriteBoolean(owner);
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writer.WriteGuid(assetId);
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writer.WriteVector3(position);
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writer.WriteQuaternion(rotation);
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writer.WriteVector3(scale);
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writer.WriteBytesAndSizeSegment(payload);
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}
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}
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struct SpawnSceneObjectMessage : IMessageBase
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{
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public uint netId;
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public bool owner;
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public ulong sceneId;
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public Vector3 position;
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public Quaternion rotation;
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public Vector3 scale;
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// the serialized component data
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// -> ArraySegment to avoid unnecessary allocations
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public ArraySegment<byte> payload;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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owner = reader.ReadBoolean();
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sceneId = reader.ReadUInt64();
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position = reader.ReadVector3();
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rotation = reader.ReadQuaternion();
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scale = reader.ReadVector3();
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payload = reader.ReadBytesAndSizeSegment();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WriteBoolean(owner);
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writer.WriteUInt64(sceneId);
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writer.WriteVector3(position);
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writer.WriteQuaternion(rotation);
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writer.WriteVector3(scale);
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writer.WriteBytesAndSizeSegment(payload);
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}
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}
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struct ObjectSpawnStartedMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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struct ObjectSpawnFinishedMessage : IMessageBase
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{
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public void Deserialize(NetworkReader reader) { }
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public void Serialize(NetworkWriter writer) { }
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}
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struct ObjectDestroyMessage : IMessageBase
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{
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public uint netId;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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}
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}
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struct ObjectHideMessage : IMessageBase
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{
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public uint netId;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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}
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}
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struct ClientAuthorityMessage : IMessageBase
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{
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public uint netId;
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public bool authority;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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authority = reader.ReadBoolean();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WriteBoolean(authority);
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}
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}
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struct UpdateVarsMessage : IMessageBase
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{
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public uint netId;
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// the serialized component data
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// -> ArraySegment to avoid unnecessary allocations
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public ArraySegment<byte> payload;
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public void Deserialize(NetworkReader reader)
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{
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netId = reader.ReadPackedUInt32();
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payload = reader.ReadBytesAndSizeSegment();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(netId);
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writer.WriteBytesAndSizeSegment(payload);
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}
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}
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// A client sends this message to the server
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// to calculate RTT and synchronize time
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struct NetworkPingMessage : IMessageBase
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{
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public double clientTime;
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public NetworkPingMessage(double value)
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{
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clientTime = value;
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}
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public void Deserialize(NetworkReader reader)
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{
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clientTime = reader.ReadDouble();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WriteDouble(clientTime);
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}
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}
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// The server responds with this message
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// The client can use this to calculate RTT and sync time
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struct NetworkPongMessage : IMessageBase
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{
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public double clientTime;
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public double serverTime;
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public void Deserialize(NetworkReader reader)
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{
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clientTime = reader.ReadDouble();
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serverTime = reader.ReadDouble();
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}
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public void Serialize(NetworkWriter writer)
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{
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writer.WriteDouble(clientTime);
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writer.WriteDouble(serverTime);
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}
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}
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#endregion
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}
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